FLighT Posted January 27, 2016 Share Posted January 27, 2016 After installing Bakersfield after release I took a series of shots at the various autogen settings, don't think I've posted this before, thought it might be of interest to some. Link to comment Share on other sites More sharing options...
TigerTigerM Posted January 27, 2016 Share Posted January 27, 2016 This is of interest to me as If I look at the bottom right corner where in the final shot there are 5 houses [roofs from left: grey, grey, brown, black, dark grey], then I look at the same bottom right hand corner from top shot down - I have the 'flat houses" issue that your early shots show. Of the 5 houses, none show fully in the 1st shot. 2nd shot has the 1st grey roofed house on the LH end of the set of 5 showing. The whole 5 only show 'fully' in shot 6. Could you say what the autogen settings were for each shot?, or at least the 1st & 6th? This may help me tune my system. Thanks TTM Link to comment Share on other sites More sharing options...
Airwolf Posted January 27, 2016 Share Posted January 27, 2016 Trying to figure out which is which but I believe the last 2 are the new addon as I see some new buildings - really challenging to tell here Link to comment Share on other sites More sharing options...
FLighT Posted January 27, 2016 Author Share Posted January 27, 2016 "Could you say what the autogen settings were for each shot?, or at least the 1st & 6th? This may help me tune my system. Thanks TTM" Pretty sure they are in order with 0 (as in no autogen) at the top and increasing down to 5 (the highest) at the bottom. You'll notice in the bottom shot at autogen 5 there is still a commercial building on the left that is not popped up in 3D. Viewing angles also can introduce visual anomalies, a building from say a 60 degree angle might appear floating off the ground, slew down and you find its actually on the ground. I believe there are cfg add in settings to increase/decrease the density of buildings and trees to higher or lower levels per tile. That's why not all buildings pop up. However, I suspect that if you were to increase these settings so the 5 (full on setting) showed more houses/trees per tile, all you would accomplish is to put additional stress CPU, memory, and video card most likely incur OOM's system lockups/freezes just trying to load flight. This "tweek" was used at one point to limit the number of trees at the higher autogen settings to improve performance without losing buidings. There were numerous threads about this here and elsewhere about this. I solved almost all my performance issues simply by going back to LOD 4.5, and adjusting autogen to 4 or 3 for areas like Seattle and LA, otherwise I run 5 without too much trouble. Link to comment Share on other sites More sharing options...
TigerTigerM Posted January 27, 2016 Share Posted January 27, 2016 Thanks I'll revisit my Autogen & LOD settings. TTM Link to comment Share on other sites More sharing options...
dolf8857 Posted January 27, 2016 Share Posted January 27, 2016 Nice captured! Link to comment Share on other sites More sharing options...
RJ Posted January 27, 2016 Share Posted January 27, 2016 28 minutes ago, dolf8857 said: Nice captured! +1 Link to comment Share on other sites More sharing options...
FLighT Posted January 27, 2016 Author Share Posted January 27, 2016 I thinking I'm goofing up something with my screenshot postings and using Oz X Image Hosting see new thread "Bakersfield Autogen Comparisons Part Deux" Link to comment Share on other sites More sharing options...
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