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FTX NCA 3D lights


Jon Clarke

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I have NightEnvironment California and would like to know how and where the 3D lights section of NCA work.


Is there a bgl within  a NCA folder/file that enables the 3D lights or is this done via some other method? I want to disable the NCA lights if possible so there is not a "resource" clash. If there is a way, then i can experiment. I find NCA very different in performance to other regions and have turned off several features previously advised as helping improve performance e.g the Marina bgl and Additional windfarms bgl.


Hope you can help.


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Hi there,


 


only the lights attached to urban vector roads can be deactivated, all others are an integral part of the landclass autogen system; see http://www.orbxsystems.com/forum/topic/104241-3d-lighting/?p=940934


 


We changed to this night lighting system because it is much easier on fps than our first method. Thus, I doubt that the 3D lights are a significant contributor to your issue; besides, they are the same everywhere meaning they can't have a bigger impact just in NCA. 


 


Cheers, Holger


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