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Orbx Flyer

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Everything posted by Orbx Flyer

  1. and one more...same flight...tons of ships! These series of shots are just out in the channel, flown outta Orbx KORS! There be fishin' boats...schooners, sailboats...navy...coast guard....you name it...I flew over it...lol! Having a ball....:)
  2. Be my guest....I'm enjoying now!!!! Every thing in the P3D package is now in my MSFS. Finally, the oceans look alive with traffic! I got pictures to work, once more...so, here are a few to show it off.
  3. Yep...you can do it yourself...the entire 1,800 ships...lol. It is so freakin' easy. I just edited my post with the conversion.exe you use. Use that to drop the layout.jason file ONTO..it does everything in 3 seconds...and you are DONE! You don't have to do another thing, but what I suggested, to get the Folder into your Community Folder. After that...set your SHIPs to 5 percent or greater...and fly out of KORS...head out to the channel..and be amazed at how the ocean has awakened! It's a blast in the Icon 5. What that .exe file does, is it automatically sniffs out every folder in the V2, and creates for you a proper layout. js that MSFS will sniff, to insert everything as if it were all placed as you do, in P3D. Ten minutes, from the time you drop the Folder onto your Desktop...use the above instructions,...re-zip...un-zip in the Community Folder....delete the zip...and YOU ARE DONE! Enjoy the whole shebang~! The ONLY thing that you don't see, are any wakes, or bow waves...because MSFS HAS NO water effects active. When it does, (if ever...) then the wakes will appear as they do in FSX and P3D. I have a ton of pics of myself in the Icon, flying over all the boats and ships...containers, fishing, Coast Guard, etc. My picture server is no longer compatible with the Orbx Forums...so I don't bother now. Follow the instructions...and enjoy.
  4. ..man oh man, does it look good! I installed it, and then took off from Orbx's KORS, and headed out into the open channel. There were (shipping, lol) TONS of different kinds of boats, the same as in my P3D and wow, does it hype up the immersion. The water is now as life-like as the land. Crank up the wind...get those crested wind driven waves with spray fleck...and have a blast in the Icon. I sure did. Everything works, including all ship night lighting. The only thing you DO NOT have, are any wakes. no water effects, because there aren't any in MSFS (so far) as they tell us... If you want to take the five minutes to do this...read the thread 'in the other place...lol' and it will tell you what you have to do. Also...here is my tip, to bypass a lot of frustration and install failures, that some had. First, bring your A.I. Ships v2 zip to your Desktop. Then unzip the folder to your Desktop. Then, go and get the conversion.exe file you need (in the thread...), and then place the two JASON files from ANY Community add-on, you have...grab as set...doesn't matter from where....but you need the two...and then place them in the A.I. Ship v2 Folder, along with the conversion.exe file you will see to get. Then follow the instructions on how to drop the layout.jason file onto the active conversion.exe file. THEN...you are almost done. You have to now ZIP that folder you just did all the conversion in. When zipped, place that zipped folder from your Desktop into your Community Folder. Then...use 7-zip and use the EXTRACT HERE on the right mouse button. When extracted, delete the zip folder, and you are done. The reason that you have to place a zip file into your Community folder, is the only way to really get past the fussy 'file too long' hang-up. Also, some files simply won't load into the Community Folder, if you try to just copy or drag from your Desktop. Always unzip, or create a zip, and place THAT into your Community Folder...and you will never have to worry again, about some kinds of files, that MSFS will not let you load into that protected folder. You can 'zip' past all that, LOLOLOLOLOLOL! So, there Salty Dog....have at it....and enjoy all the same fleet of world-wide boats and ships, you enjoy in FSX or P3D..... Here's the app that will generate a correct layout.json for any MSFS package: https://github.com/HughesMDflyer4/MSFSLayoutGenerator Easy to install....and ya never look back, there, Matey! Captain O.F.
  5. I'm right there with you...as I am thinking of doing exactly what you are...going back to AMD. I have a 10 year old 'long-in-the-tooth' Intel/nVidia system presently, that has done me well, owes me nothing (LOL!), and was on a few sites tracking down a motherboard that will (with profiles...) allow for 4,600 Mhz, (if I decided on that...) and can run 64 GB's of System RAM. If I am going to spend $$$'s on a new system, I want to seriously, future (spend proof) the system...so am going for the fastest 5000 series CPU, matched to the fastest AMD GPU hotrod, (to take total advantage of the CPU/GPU pathway pairing (which I suggest you look into...before you lay down for nVidia...) and finally either 3,600 Mhz, or 4,600 Mhz non-RGB (serious gimmick!) 64 GB memory, with a full featured X570 motherboard, and a honking huge double (one on top of the other) heat-sink CPU cooler. I have presently a Dell XPS x730 case, which is massive, ex(tended)-ATX size (if wanted) for the Motherboard, and has tons of room for the double height cooler and fans. So...(rubbing hands), I'm into AMD like you. I think, that they have finally arrived next to, or even eclipsing Intel and nVidia for 2021....
  6. I'm sort of doing the same thing as you. Before MSFS came out, I all but saw (through the leaked shots and forum hype) that I most likely was not going to invest in any further P3D titles. This morning, after thinking about a few things, regarding MSFS (current state and needed usage of the Azure Cloud), I have done a 180 on that decision. I'm now open to any and all P3D titles...current, or being developed. I thought that MSFS would be my prime sim...but at current state of affairs, that place is now once more, taken up with P3D v5.x I wish MSFS good winds..and fair breezes. I'm now really excited for True Sky to be fully implemented in P3D v5! So looking forward to that day!
  7. Could you please publish a copy of what your P3D config was, on the system that collected these shots. That would be helpful. Thank you!
  8. "Shhh, but there is a replacement rumor...that the MSFS dev's deliberately dumbed down many major MSFS-native airports, so to leave room for 3rP's not to starve to death in the MSFS wilderness."....
  9. I haven't looked at LOWI yet..but I can personally vouch for the quality porting of KORS. It truly transforms the airport and inhabited part of the island. Very nice. I highly recommend that port, if KORS in P3D and XP11 matters to you running with it. KORS/MSFS is just as good.
  10. Gotta tell ya...these A/B slide comparisons...are deadly....lol, on LOWI...which I did not purchase when buying my first two MSFS properties...well, the A/B did me in...just picked it up, Yep..the Orbx hook is still tugging...post P3D and XP!
  11. .and unfortunately, I have two trees growing out of the mid deck of the twin spans...so weird...hope Orbx can cut them down...as well as fix this. I noticed it too, so not just your system.
  12. I bought the KORS and KTIW...not one FPS lost...was simply amazing...the the KORS transformation...well....Orbx has the hook in my MSFS mouth, yet again...;)
  13. Well, you never know....it takes just the right bait and lure to catch the fish... LOL I passed (in populating P3D/FSX) with some of the above airports. But...with VISUAL REALITY surrounding them now, ---> within MSFS....I think (in my case) that the right LURE and BAIT has come along for Orbx the Fisherman....to reel me in I can already feel the hook in the mouth...ROTFLMABO! Orbx...don't yank too hard...and I hope you are a reel-in, and release type of bloke!
  14. I'm hoping that there might be some 'luv' shown to Southern California...landmarks...such as Hearst Castle...that would AWESOME seen from the (MSFS) air...visited there many times, and took family and out-of-state friends there for sure! https://hearstcastle.org/
  15. I lay down my money for KORS....PNW....KORS...MSFS....gawd....I grow faint....LOL! I hope the great freeware also makes an appearance as well...like Larry's FANTASTIC boats and Ferries...with all his seaplane locations!!!!!!!!!! Larry? A comment?
  16. My first buy...yep....you'd think that was my FBO, by all the posted screenshot's from me, plunked there... ....but...having stated that....ALASKA~! C'mon Orbx..get crackin'.....ALASKA! Can you imagine Orbx/Alaska within MSFS....wow...(rubbing hands) good times ahead. Is it August 18th yet? Anybody know?!?!??!?! I sense on at least my computer...P3D and Cobwebs, becoming friends....sorry, but being truthful...thank you Orbx for offering that 40 % cross-platform discount. That is now a BIG incentive for cross-platform restocking....big....
  17. "Looks like I will be adding that second 1T SSD to my coming Xbox X Series...uh..for sure...lol! There is also talk of larger xT sizes coming...so the sky's the limit (if you excuse the pun) for goodie storage...on that MSFS platform!"
  18. "Well, I'll be (very pleasantly surprised) and Orbx...what was the big secret?!?!?!? Without Orbx...this hobby would have DIED, years ago....congrats...and will support your new venture."
  19. Hi Rondon, because of my purchase and usage of FFTF Dynamic for P3D v5HF2; You are missing the textures you see here, at full WORLD 3 sliders full right Extremely Dense. Water(s) at full Ultra Setting. All sub-boxes checked on. The entire P3D graphic section that includes Tessellation at full right. All textures fully developed. All ground terrain and textures fully developed and crisp, in the foreground, in the background, as I fly over them at 108-110 knots....roads fully formed, coastlines fully formed, no blur, no cross jag. All autogen that is supposed to be in the visuals, are there, fully resolved, clear, and crisp, including the 4K HD buildings.My entire scene at nearly 4K is ground and field textures, fully formed right out to the very horizon background. You are missing all that, and I am not, by means of FFTF Dynamic for P3D v5HF2. Rondon, your choice to purchase and use, or not of course....for it's exactly this kind of texture and autogen load in, that kills FPS, and causes the partial resolution blur. To see the textures and clarity left mouse click once on each picture, and then left click once more. Truly bring up to full screen size all the screen shots below, for they truly prove my assertions to be B.S. free. My Sim environment FPS is locked by my nVidia Driver Suite, and IN SIM, is set to 120 FPS. What is keeping me at my preferred 31 FPS is my nVidia Driver Suite setting. Note the FPS reading and altitude (that alone can be a texture blur inducer!) at the top left...as I fly over this absolutely dense and autogen filled visual(s). This is what you will be and are missing out on, (if I take my comment cues from your O.P. thread title), ....my fully locked 30-31 FPS with P3D's WORLD at full right on all three sliders....with both Orbx Tree additions, as well as Buildings HD. I took this flight just after I typed my two replies to Carlos...within Orbx Australia v2. Cheers,
  20. Because I am running FFTF Dynamic for V5 already, I don't know if I saw a better P3D usage, with the modifications to the Registry..but certainly, nothing negative with the modified entries either. Yep..PM for what you might want to have clarified, or settings within P3D. BTW, Carlos...when you install FFTF Dynamic for either v4 or v5 P3D, IF, you get from W10 Virus Security a positive hit...yes...you might..but it is a negative. The coding of FFTF Dynamic needs to interact and more importantly...WRITE a new FFTF fraction INTO P3D on the fly. That has triggered a 'virus' hit when W10 Virus or any other Virus program, parses it as it is being installed. What some have to do, is to create an EXCEPTION for the program, so it will install, and or will run without W10 Virus interceding and saying there is a virus present. I had to do that as well, but was no big deal at all. Just an FYI so you don't get alarmed or frustrated, if you see this when trying to install it. Once you install and make an exception, (if you even need to do that...each system is different), the program runs in the background like ASP. My M.O. is to run Active Sky for P3D, see the mask come up...reduce it to the taskbar...then run FFTF Dynamic, when it comes up...reduce it to the task bar...for you never have to interact with it beyond your running it...or wanting to make your own personal settings within it...and then I press P3D v5 and let the games begin... Post Edit: Carlos, or anybody else following this thread...you need to purchase the FFTF Dynamic for the version of P3D you want to run it with. FFTF Dynamic for P3Dv4 will NOT RUN if trying to use it with P3Dv5HF2. There is a separate FFTF Dynamic for v5. When you buy...pay attention to the version that is offered on your screen. Some have purchased for v4, when they wanted the program to run in v5! They look absolutely the same, on the open running MASK....so again, take your time and make sure you have the version on the screen from your purchasing source, for your v4 or v5 P3D intended usage!!!! Being that I still use both P3D v4 as well as v5, I bought both versions needed. Wouldn't leave home without them...lol!
  21. Carlos, any of the T.E. products for P3D(whatever) taxes the best of systems. But the good news...is that FFTF Dynamic stand alone program 3rP, BECAUSE it changes the FFTF setting literally on the fly, in real time, can mitigate a lot of the texture load stress brought on the CPU Cores, which are trying to handle the processing threads created by P3D in action. What's happening to create the blur and deteriorating-before-your-eyes, rendering of the scenery, is that your CPU is being overwhelmed by the task of updating the real-time load in of textures as you (which is controlled by your animated flight in knots...) and while these poor cores try to 'resolve' and bring into focus, the resolution of the texture, also, your CPU through BIOS, is attempting to retrieve and download those called for textures, ALL AT THE SAME TIME, trying to load them into the matrix...fully resolve them to the settings called for within P3D (your settings) and just can't DELEGATE the resources to thread out called for, texture/data retrieval, and at the same time, resolve those textures to the visual scene being displayed. That is why if you press PAUSE, you can sit back and literally see this process in real-time action...you will see mountains form, tighten up, textures upon them, be added, come into focus, land terrain, the same, autogen, the same...as you sit there on PAUSE. Then...you press PAUSE off..and for a minute or two, at 80 to 250 knots and above, you see clear well defined ground T.E. or Land Class...and then ALSO...before you eyes...ahead of your flight path...lo and behold, you start to see ground terrain go chunky..blurry....autogen that SHOULD be there but is NOT there, ...be it houses, trees, forests, or even cars and trucks spawning upon the roadways that now are going grey-jagged...is indicative, that once more, the CPU simply can not allocate simultaneous BIOS operations, as well as defining how the textures should look...and sending that to the GPU to process the visuals. That once more..is where FFTF Dynamic for V5 or you can also get it for v4 comes into play. On the fly it allocates thread resources by adjusting the Fiber Frame Time Fraction coding of P3D 4 and 5. That is the SECRET to getting your cake and eating it too. I have an 8 year old CPU...only 4 core...running a GTX 1070 (not Ti!), at 8GB and get fabulous, simply fabulous visual renderings of the WORLD three slides fully right. Why? Because no matter what I am asking to be loaded in...no matter where I am flying....whether in PNW, or AUS2...whether it be over open forests, suburbia....a downtown city scape...my Fiber Frame Time Fraction is being dynamically ALTERED AS, I fly over assorted and different texture/scenery demand scenarios...and setting the FFTF to give me the best thread usage across my operating cores that are assigned to this task. To not have this program...is just crippling your ability to leverage the full enjoyment of the Orbx content within each product. Remember...when you use the sliders in ANY portion of P3D. FSX, XPlane...you are creating content FILTERS...that hold back elements of those Orbx products..AND NOT ONLY THAT...it takes (and here's the kick in the butt...) it takes CPU processing to FIGURE OUT WHAT NOT to send in Orbx scenery content, to the GPU!!!!!!! It costs less CPU usage (in actuality) to run the sim as it was created and intended to run....FULL OUT...all sliders RIGHT...that holds nothing back, in the 'render-to-screen' pipeline. It costs CPU assets to HOLD back,to filter process that hold back...that filter of texture, of autogen, BEFORE it sends out its data stream to the GPU. So...that's where the genius and beauty of the dev who created a means of monitoring the FFTF as the sim runs...and CHANGES that .cfg setting AS THE SIM RUNS....brilliant! It allows you then, to OPEN UP P3D...turn off those slider/data filters...and let your sim BREATHE! Cheers, Buying the mentioned program should be the first thing anybody does BEFORE another scenery package is purchased....for why? It will allow you to get every morsel of what great content Orbx puts into each title...for if your sliders are anything but full out...you ain't seeing it! Not the 100 percent of what they put into each square mile! Carlos...you also can run in HyperThread and use the following added to the TOP of your P3D 4 or 5 .cfg file, because you also like mine, have a 4 core LOGICAL proccessor. This setting in your .cfg at the top...along with running in HyperThread AND...with running FFTF Dynamic...WILL KICK RENDERING BUTT! [JOBSCHEDULER] AffinityMask=254 Running with this and H.T. on...will mean that Logical CORE 0 will be preserved for O.S. BIOS operations...and CORE 1-7 (of your eight H.T. core logical/virtual) will be reserved to running P3D processing threads. This really frees up the CPU to shine... This is exactly what you need...and to set your internal FPS to a locked 120 is on the lower right of the main Graphics Mask. You'll see it...set it 120, which is the one FPS setting on the slider before UNLIMITED FPS. Be SURE to then go into your nVidia (whatever version) driver suite and set IT, where you do so...to 31 FPS. Then...set your Vsync to 1/2 Screen Res...(you'll see that selection in the drop down) and then remember to press APPLY. You are good to go...you will see that your running of P3D v4 or 5 will keep to 30-31 FPS, but...having your in-sim FPS setting locked to 120, allows for FFTF Dynamic to fully, and properly address the FFTF coding....and give you the full rendering horsepower of your particular CPU/GPU. Have fun...if you decide to take my advice. Cheers, Carlos...
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