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Orbx Flyer

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Everything posted by Orbx Flyer

  1. Bull, I have never had the L.O.D. at medium. You say that visually, you can not see any difference between that and anything higher? I mean if that is the case, I'll use that setting. I'll try that on the first flight today. I have to admit something, lol...I did update MSFS with the latest patch and Nordic stuff, but did not even take a flight with that yet. I have truly been held a captive of P3D v5.2 ever since it's dropping onto my system. The thing is simply...stunning! Like I said, I had no idea since FS9, that Orbx 'synthetic' could look so Real World 'convincing'. Well, my exclusive usage at the moment with P3D v5.2 seems that my mind does indeed think so... I'm just having so much fun with this flight sim right now...and it is as stable as a rock on the ground. No crashes....no D.T.D.'s...I have been lowering this, lowering that, upping this, upping that...and the sim processes the changes and carry's on. What puzzles me, is that why even months ago, could they (L.M programmers) not push out the coding as it is now? Especially with their coding experience (I feel). I'm not a programmer. I don't code every day for a living. I'm only throwing that question out there....for P3D 5.0 to P3D 5.2 to be so dramatic in performance scope and stability. What so changed in the coding?!?!?? Through out those release points, my System has not changed one iota!
  2. Man...I'll take the load in time....without Vector, half or less of the highways around Illinois, in the PNW, more jagged and as not as nice blended in coastlines and integrated into Orbx scenery, less golf courses and other features. For those who say that there is no or little difference in running Vector over P3D assets, well ok...but not what my eyes see. Back to Vector in P3d v5.2, and the load in wait time is now the price I'll pay for much better graphic representation all round...especially roads and road lighting for day and night. Cheers!~ Post, not running Orbx Vector for P3D v5.2. No thanks...lost roadways, underlay of roads, tunnels, bridges, swampland, marshes, golf courses...and Orbx Global didn't look as detailed. I tried running without it...and no thanks. I'll take the 5 minute further load in at start of flight. For sure, now. Also where the default P3D terrain data had a jagged rendition of a bay on the PNW shoreline, with Vector, that same bay had a beautiful scallop shape to it...and no jag line shore. Yep...Vector adds to the visuals for sure. Others might disagree, and that is just fine...for they are not requiring what I want to see, on my computer monitor. Each to their own, for sure! If you do run, or decide to run Vector in P3D v5.2, be sure to box check the features you want in the two pages available for that, before running it. I have everything set to on, with the exception of Tertiary Roads, Both Main and Secondary Roads (as well as all the RAIL WAY options, have their features on), as well as all the added land and visual art assets.
  3. Deleted VECTOR and will see what the load in of TERRAIN DATA is at now, and if I can perceive any changes to coastlines, or 'lack' of what was there, with VECTOR enabled. I hope I see nothing different, but shaving off minutes of load in time! Everything else? Just Dandy Doodle!
  4. Thanks for the info, and appreciated.
  5. :I like what Vector V5.x version does for coastlines...much more improved over the raw feed from P3D.
  6. That's it...it's what I see, ..roads that ARE ROADS, and stay roads...for hours on end, amongst other things, and don't morph to a zig (follies) zag dance line...NOT ANY MORE!!!!!!! Yeeeeeeeeeeeeeeeeeeeeeeehaw! "The Games, have begun!"
  7. Use VERIFY (files) on all your BASE products. That should sort things out for you.
  8. I haven't taken a screen shot in ages...
  9. Jack, it's still at the bottom....you can grab it off that post...
  10. The greatest perk for myself...is now totally clear and super looking ground textures...from start to finish of the flight, minutes, or hours.
  11. Have a blast, my friend. I just popped my 2 CosaminDS's...poured a coffee...and ready to rip with P3D v5.2 for a couple of morning hours....sets the day! Post Edit: Another thing I can suggest is that you go to 1/2 Adaptive V-sync on the nVivida control mask.
  12. Jack, I think the bare minimum is both Client and Content. Both of those will NOT damage your installed sceneries. After your Client, or both Client and Content, I'd also suggest you fire up Orbx and Synchronize their content for P3D 5.x It takes five seconds and it's done. It will tell you if the operation was a success.
  13. Some very dance-step 'happy' CPU/GPU owners running P3D v5.2, and some rubbing their chin hairs, CPU/GPU owners, running P3D v5.2.... ---------------------------------------------------------------------------------- Some have posted on other forums, that they feel L.M has shifted more work to the CPU, back away from the GPU, for the reason of VRAM Exhaustion Management, or better stated, so it WON'T happen.... Some owners of very high end (high or very ample VRAM) GPU cards, are saying that their CPU percentage on running threads are at or near 100 %. They are noticing as we all are, that most of everybody's flight...choices of graphics, etc...whatever's...is fitting in around 3.0 GB to 3.5GB's of VRAM, and is VERY stable...as in my case...my whole P3D v5.2 loaded in sits now all the time at 3.0 GB's....which I still find amazing! Right now at FL280 approaching Chicago downtown...my VRAM is 1.6 GB's!!!!! The sim cranked out to 90 percent on the sliders!!!! Also, Active Sky always in the background, always. Other than that...nobody's beefing about the graphics...nobody! Which ever way that L.M. has made better use of DX12 and its better VRAM Management than over DX11 has never been made (in my opinion) more apparent than in the latest P3D version. The one thing that is VERY apparent...is that if you have a 'modest' range GPU...like a 6 gigger, or 8 gigger...no matter what CPU it is dancing with...is that we (I have a GTX1070 8GB) have hit the Jack Pot with this version. Not ONCE, has any of my usage of P3D v5.2 EVER gone into a graphics deterioration/morphing, where it looked like four gallons of different colored paint, were thrown onto a white wall..... Whether I fly at 2,800 feet, or at my present FL280....over Chicago.....on my way in the 737 to KOAK....I can almost see a few BBQ's in peoples back yards, LOLOLOL! I have never been more thrilled with a flight sim...since FS9 was RTM'ed. Never,...whether the word or phrase is overdone to death...I don't care...for myself...this SINGLE VERSION...is, and finally on my system...the 'Holy Grail' for graphics. I can't stop flying it....and DANG, but does all my Orbx (everything....BASE, Regions, Airports...man, all of it) looks so incredible, and yes, I already stated this, but am going to state it again. I have never seen 'Orbx'...as it was intended to be seen and enjoyed...since FSX RTM, because my CPU/GPU/DX9/10/11 could not manage VRAM well enough to avoid 'exhaustion' and then a total loss of focus...a total MESS... Now? Since P3D v5.2? Never! Still shaking my head at this....the difference from P3D v5.1 to 5.2 is quite staggering. L.M. you are now in my Will.... (smile!). Cheers, O.F.
  14. "Hon..I just got off the phone, to find out my first payment is coming out of a total $250,000.00 USF, and I want you to get ready for a big trip!" "Really?!?!?!?" "Yep"... Where are we going?" "Uh...it's where you're going....so start packing!".... "I just need first to make a quick phone call to my 35 year old, champion Black Belt 11th Degree brother...." "Oh...uh..er....put the phone down, 'cause WE need to think of where WE would like to go".... "Ok...that sounds better...."
  15. I'm also running a 8GB 1070, locked at 33 FPS. I see a lot of 32.5's...very satisfied.
  16. If you try renaming AppMenu (which is found in the ROOT HTML5 Folder) to AppMenuTurnOff and save, you should see whatever your card can give you. Also, there has been another minor bug discoverd, with SOUND. Some have reported during a session, your sound volume, might really go much lower than what you'd expect from your SOUND SLIDE settings. That has happened also to me...but certainly is no show stopper. They will fix all these squashies....in the first HF.
  17. OMG....with THAT card...and THIS version....you'll KILL IT! OMG! LOL...I run a 1070 8GB and the most I have seen is between 2.9 and 3.0, and it doesn't rise above that with EA turned off and Active Sky running the show. I simply like it better. With E.A. on, it runs as 3.0 GB's or 3.2 GB, but no more, and that is with V. Clouds at Medium. So even that is as full go with my 8GB GTX 1070.
  18. I think you will very happy with it...but I do suggest the first thing you do BEFORE you first run it...is to go into your P3D v5.2 ROOT and open up the HTML5 Folder, and change the HTML5 file named AppMenu to AppMenuTurnOff Then press save so the name change takes. There is a major bug with the HTML5 that L.M. is hunting down, which affects stutter and poor FPS performance. They have it down to something conflicting in the AppMenu HTML5 document. So, by renaming it, causes it not to load in, but default to what was used in P3D v5.1 for now. That will 'head you off at the pass' about poor FPS and stutter performance right out of the gate. Then, ..when the HF for that bug comes out, you'd just rename the file back to the original which would be: AppMenu and then save. THEN you'd run the HF and so on. So with that suggestion, I think you will certainly enjoy it...and I can be certain, that you'll also say, that this version is the only one since RTM FSX, that has no VRAM exhaustion graphic blurriness, or roads morph to jagged whatever's. Nope..none of that now...as most including myself are reporting that with heavy throttle sim settings, most see a Graphics Card load in of 2.9 to 3.0 GB's and it stays at that load until you shut down. Whatever they did...it was the Holy Grail for VRAM management...FINALLY! So, if you have an 8GB card...or even a 6 GB, you are home free with this version. Have fun!
  19. In some forums (and they are very correct!), there is advice, that if your FPS are not what you think they should be after having gone from any prior version of P3D.x, P3D v5.2 uses HTML5 menus, and that is for the moment a major bug, that is being worked on right now...by LM. It is causing animation stuttering and wildly ranging or low FPS obtainment. The solution, and (IT WORKS!) is to go into your ROOT HTML5 Folder, and RENAME the AppMenu to something like what I did, to AppMenuTurnOff Do that, and all or most of your stutters will go away, and you should see better, or at least the SAME FPS you had in prior versions, with your same system hardware and in-sim settings. I was moving between 17 and 27 FPS, before I renamed that HTML5 document...and now, I am mostly pegged consistency at 32.5 of my LOCKED 33 FPS setting. So, give that a try...and if you use my suggested temp naming...you'll know what you did, ...and why. When they put out the HF.x, you would change this document back to AppMenu and then press save. Then, run the HF when it is released.
  20. Jack....here is a link to explore. https://www.cosamin.com/cosamin-ds?gclid=CjwKCAjwtpGGBhBJEiwAyRZX2kzB43yYyb9msfEtUeGWQU7hvgJKIMpD8M9JUf29emtGWrWMQKdl7BoCLtYQAvD_BwE Costco has 230 capsules for the price of less than half that by the other three sellers...you can't beat Costco....always for price for amount. Costco: https://www.costco.com/Cosamin-DS-for-Joint-Health%2c-230-Capsules.product.36526.html I put it on this thread 'cause I'm sure that there are many others who might want to check this out as well, and are in Lurking Mode. So, back to P3D posts, but I thought this was important as you mentioned your extreme suffering upon this thread, and wanted to keep my replies handy for the follower.
  21. Most welcome...doesn't that RED look really good, actually? Why they went to white against blue sky and or becoming in front of a white cloud background, sure beat's me! Glad it worked for you. P3D v5.2 is now my DEFAULT flight sim choice. Using Xplane and MSFS, but will mostly spend my time in P3D v5.2. Just a choice.
  22. TYPO...replace v P3D 3.2 for obviously v5.2 and sorry if that confused...all else is accurate.
  23. Did you see my response to you, including how to change the TEXT to red?
  24. Here you go... striaght from L.M, drag this attached file to your P3D v5.2 ROOT GUAGES folder, and allow it to write in, or to OVERWRITE. Your SHIFT Z will work and...if you would like to change the color from WHITE to such as what I did...to RED, and it really is much easier to read against a blue sky background, here is how you do it. Look for your P3D v3.2 ROOT HTML5 folder, and then open up with Notepad ++....the following HTML: Information.html Look for the following: #upper { display: flex; position: fixed; top: 1%; left: 1%; width: 98%; color: red; font-size: 16px; font-weight: bold; pointer-events: none; text-shadow: Regarding the above line starting with COLOR: color: red; (where you see red, it was originally white. Merely backspace and type red. Then save with Notepad ++ You see that I have indeed replaced the word white, with 'red'. When you next run P3D v5.2 and press SHIFT-Z, not only will it come up, but will be in a very easy to read red colored text! missionpanels.cfg
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