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Matteo Veneziani

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Posts posted by Matteo Veneziani

  1. 1 hour ago, ravenn22 said:

     

    Totally understand - I'm working on a small airport with a water runway ( literally a 1m deep ditch filled with water :P ) and working with the terrain system on that has been challenging... I'm having to blend edge geo with the underlaying terrain to get the right look.

    BTW - still seeing some odd issues with the windsock at the 16R end - I know it was addressed in the first patch, but when I first spawn at the airport it's floating like before, after flying around the area for a while and coming back into land - it's on the ground at the correct height. IDK ;) 

     

    Thanks!

    Hi, with the upcoming update ( i am not sure if it is already out or not ) the windsock should be fixed.

     

    regards

    • Like 1
  2. 1 hour ago, ravenn22 said:

     

    Hi Matteo - good news about LODs! I'm really enjoying the scenery as well ( 14 years flying there IRL )...   

    any chance of sneaking in the Sherman Way tunnel / underpass? It's one of the only unique features that's noticeably missing. I know it's not trivial to add - but it'd be a nice addition.

    Hi Ravenn22,

     

    Thank you! The underpass it is something that i would love to add, in fact i have created a very detailed version to use in the scenery, but unfortunately i discovered that the sim terrain in this zone does not respond enough to create the hole to fit the 3d model of the tunnel, this is why i decided to go with the " fake " tunnel. I realy hope Asobo will improve the terrain responsiveness even in the photogrammetry areas.

     

    Regards

    • Like 1
  3. 21 hours ago, Kurt V said:


    Hey @Matteo Veneziani
    I am curious if you have been able to make this adjustment.  I haven't seen any updates to the add-on in Orbx.  Thanks for any info, really hoping to get the ILS sorted out (The wind sock too, but like the guy above, the sock isn't bothering me much -- The ILS is a more serious concern).

    Hi,

    it will be released next week! This will be fix windsock and ils.

     

    Regards

    • Upvote 1
  4. 31 minutes ago, steve888 said:

    Does KVNY (made by you, right?) has autogen issue as the one on KBUR?

    No they do not, but there is just a couple of buildings close to the airport ( but them are hidden from other buildings, so they are not directly visible ) that are flat even if there is nothing that could make them flat, this i think it is the same bug it is happening at kbur but at kbur it is a lot more visible. 

  5. 1 hour ago, steve888 said:

    Any update on the autogen issue?

     

    Steve 

    Hi steve, we are still looking for a solution. Looks like im not able to fix it at the moment and we need the help of Asobo.

    the fact it is when you are editing the airport the photogrammetry it is present, but when you go to compile it the photogrammetry around the airport goes away, i think its a bug in photogrammetry.

    For the moment i suggest to use the airport without photogrammetry active.

     

    regards

  6. 6 minutes ago, Kurt V said:



    Since the normal usage is 16R and 16L, and since the ILS is there, the correct threshold at 802ft would be best.  This is also considered to be the official field elevation, so again... probably best.

    While the backcourse approach on 34L is sometimes used, its not common.  Therefore, I believe you'd be best served by setting the elevation at the north end as 802ft.

     

    Ok i will look if i can and if there are any problems! Thank you for this info.

     

    Cheers

  7. 27 minutes ago, Kurt V said:


    Understood, thank you for the work you've put in.  It feels great to be able to fly home again!   I'll just not do it in IMC until this can be sorted out!;)

    Thank you! And what do you think the idea to make the elevation of the airport like the elevation of 16R? So higher than now? It would be better in term of usability? But remember everything will be flat 

  8. 15 minutes ago, Kurt V said:

    If it is useful to you Matteo, the runway as it was in the MSFS original version (the elevation changes) are roughly accurate to real world, more accurate than the flat version if my memory is right (haven't flown out of there in a long time, but I remember it being noticeably not flat in real world).  Elevation at taxiway C is 802ft, and at R it is 746ft, and my memory is there really was a bit of a hump to it as shown in the MSFS version... Trying to see if I have a photo somewhere.

    I am attaching a video I found at the bottom of this -- Not my video.   In it you can see there is a bit of an undulation to the runway... Not as severe as MSFS original had it, but from threshold to about half length its on a relatively flat, or slightly uphill, and then after that it slopes down to the 749 ft elevation by the south end.  The video also showcases what a great job you did with the look and feel! ;)

    So maybe if you could figure out a way to work that in?  I don't know -- I know nothing about scenery creation, or what difficulties that might cause.

    As you can see from the images, its not a deal killer or anything.  The airport is usable, but I think people who fly a lot of IFR will probably prefer it fixed if possible.
     

     

    Hi Kurt,

     

    yes i know and it is something that i realy want to add but at the moment it is not possible. The sim in this zone has a very buggy terrain, which forced me to add a flat over the airport surface to avoid many issues and artifact. For example without the flat there are sever bumpes over the runway/taxiways which make the airport unusable. Untill asobo do not update the sim with a more responsive terrain and correct the various bug it is not possible have the airport with correct elevation, my apologies.

     

    regards

    • Like 1
  9. 27 minutes ago, idontknow123 said:

     

    flushing the indexes does not work.

    However, if I select KLAX as the departing airport, and fly to KVNY, then the windsocks show correctly.

    this is because the sim has a bug that sometimes fails to recognize the elevation correctly when you start from an airport that has his elevation changed.

    if start from Kvny and you have the floating windsock i suggest to try this to update the elevation:

     

    -enable developer mode

    -select camera/developer camera

    -move the visual far from the airport by zoomming out, press: Alt+right mouse and move the mouse to zoom out

    -once done, just deselect " developer camera" and you are ready to go

     

    what you have to do it is if you go far from the airport ( at least more than 1km) the elevation will update and you will have the windsock at correct elevation, if you fly at the airport from another airport this is not necessary because the sim already update the elevation in the correct way.

     

     

    at the moment i am not able to fix it more than this, i will look if i find other solutions.

     

    regards

    • Thanks 1
  10. Hi, yes the ground has been flattened because there were a lot of problem with elevation here, for example i tried without the flatten and there were a bumps in the runway, so the unique solution was to make it flat. Unfortunately in this zone where there is the photogrammetry the terrain it is not responsive like other part of the world and it is super buggy.

    Hovewer i will look what i can do to fix correct the glideslope.

     

    regards

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