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ravenn22

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Everything posted by ravenn22

  1. The price is 16.92 + 27.08 AUD = 44 AUD plus whatever taxes. both packs are required to have shipping. That's why people are taking a hard look at what you actually get for that cost.
  2. Interesting... it does confirm my suspicion that they only have 5 ( large ) ships models that'll you'll see 1000s of times. Aside from not really being able to see the populated marinas from a useful distance in the Channel Islands demo - the thing that instantly killed it for me, was seeing the same cargo ship model 6 times within a 20km area. Also, the argument about using high-poly models.... at least the way I fly - I'm looking at the ships from 0.5 nm away or more - I'd prefer low poly efficiency and variety ( esp regional variety ) I thought Henrik's subtle dig on them using Turbosquid models was kinda funny... then I got curious... Product Screen $30 Turbosquid model https://www.turbosquid.com/3d-models/3d-model-cargo-container-ship-300m-1475530 Also... floatplane wake on a cargo ship?
  3. are there any notes for what was updated on Okavango? or just SU5 compatibility? thx!
  4. I was intrigued by their original idea, but after checking out the demo and realizing that it was 5-6 of the same static cargo ship model copy/pasted and the populated marinas weren't noticeable, unless you flew directly over it, and looked straight down... in 3rd person. Some of the animated boats were nice - but not enough to keep it. Demo was uninstalled in 30 minutes. I never understood the model of "paid scenery for very specific marinas and small regional areas", but maybe it's just me. I like the Orbx City sceneries and have a bunch of them... and honestly, you fly through them a couple times right after you first buy it - then never again - but at least you can see it from whatever major airports are nearby. You get a proper accurate skyline that doesn't turn into mushy triangles And their priced well. Making leisure boats work globally would be interesting, though, if priced right...
  5. on a side note - have you ever noticed "leisure boats" in MSFS? You'd see them in FSX/P3D - but I can't say that I've ever noticed them in MSFS. I know they have models in the SDK... I do have that slider set to 5 or 10 - but I can't remember ever seeing any
  6. 2 dependent packages, at $30 for what Henrik's Global AI Shipping has been doing better for years with over 1000 custom ship models? ( also being updated to native/PBR models, night lighting and wakes ). Why not global river traffic, or something that already hasn't been done well? Global AI Trains would be huge!
  7. Had a significant perf boost after SU5. 1080Ti 12gb vram, running at 4k with a mix of ultra, high and off. Seeing a roughly 20-25% increase. Much smoother in general, and I was able to fly the 787 out of LAX, with about 40 other players in the area... and fog. It was smooth enough that I wouldn't complain ( 25-30 ) The bad - texture draw-in is much more noticeable as well as LODs. I assume the servers are getting crushed right now and that would account for some of the noticeable pop-in. You noticed the lower res textures more at altitude, when in 3rd person. Cockpit view looks better, but the texture pop-in is pretty noticeable when you're descending.
  8. Totally understand - I'm working on a small airport with a water runway ( literally a 1m deep ditch filled with water ) and working with the terrain system on that has been challenging... I'm having to blend edge geo with the underlaying terrain to get the right look. BTW - still seeing some odd issues with the windsock at the 16R end - I know it was addressed in the first patch, but when I first spawn at the airport it's floating like before, after flying around the area for a while and coming back into land - it's on the ground at the correct height. IDK Thanks!
  9. Hi Matteo - good news about LODs! I'm really enjoying the scenery as well ( 14 years flying there IRL )... any chance of sneaking in the Sherman Way tunnel / underpass? It's one of the only unique features that's noticeably missing. I know it's not trivial to add - but it'd be a nice addition.
  10. Same here - I loved South Tahoe for P3D, with the Heavenly and Stateline scenery, and hoping that gets ported to MSFS sooner rather than later, but Truckee would be a great addition w Northstar nearby.
  11. Airside patio dining @ 94th Aero Squadron... fond memories of their beer cheese soup and listening to ATC piped in during dinner
  12. great shots! KVNY was my home base for 14 years, got to hang in the tower when they still were doing Operation Raincheck.... I've been looking forward to a solid rendition for any platform for 15+ years This is looking excellent!
  13. oh hell yes.... who do I throw my money at? been waiting for a good VNY for a long, long time.
  14. +1 on this... it's been happening for quite a while... I always select 15 for take-off, as that's almost always the preferred departure RWY and always get put on 08, which is the preferred landing RWY I doubt that has anything to do with the issue - but Burbank uses different runways for T/O and landing most of the time.
  15. I'm really looking forward to Monterey and South Tahoe, as well! Truckee would be a great addition to the Orbx library, too.
  16. @Ken Hall - great stuff! congrats happy to see the heliport at Avalon included as well
  17. Awesome - I figured.... The 2 screens showing the runway were at an angle that's really hard to tell The additional scenery for Avalon looks great!
  18. Can't wait for this one! Two things... In the next round of screens, can you show off the runway slope? Double check the image title/watermarkk Looking great!
  19. hmmn... IDK if I'd rather dive the wreck, or see it in a museum or static display... btw - anyone know what the bunker is next to the An-24 on the approach side of 9?
  20. KWVI is my hometown airport I was supposed to do my PPL checkride at KMRY as the DE at Watsonville was away, so flew over and the guy gave me grief about my logbook being an hour off ( it wasn't ) and wouldn't fly after finishing the oral. I flew back to Watsonville and the DE there had just flown in at the same time, so he looked at my logs, said it's 100% fine and let's fly. I suspect the guy at MRY was lazy and didn't feel like flying that day
  21. The double airport / double aircraft development is a bummer in MSFS - 2 really good developers doing the same scenery or aircraft :/ I know it's really no one's fault, but it's happened 7-8 times already for the new game, and I don't remember it happening for previous titles. Devs need to coordinate I would have preferred the Orbx version, but bought the FSDT version months ago. Same with CYVR... The weak link in flying the Key West area are the terrible photogrammetry ships in the port.
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