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kevinfirth

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Posts posted by kevinfirth

  1. Whether or not I liked his responses, we always used to see a clear steer or direction regarding these things from JV in the past.  It would be nice to see someone from the senior exec team give a bit of feedback about whether or not we might see some updates to P3D products as per robs query please? :)

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    • Upvote 1
  2. 13 hours ago, John Burgess said:

     

    Hi Kevin,

     

    Spent too much of my life trying to make sceneries play nicely together!

     

    I doubt there is a simple solution to this one and I suspect it's technical. From what I recall the most obvious consequence of de-activating the file is a loss of autogen vegetation in some places.

     

    All the best,

     

    John

    Cheers, I’d be interested in learning the technical reason just for the sake of it, yes I’m a geek sorry …. Merry Christmas!

  3. 46 minutes ago, John Burgess said:

    it's removal will cause some missing patches of autogen in the TEGB North area.

    Thanks John, that's interesting, do you happen to recall what it's removal will cause to be missing? I haven't noticed anything specific missing as a result of de-activating that file... Yet! I hope @Sascha Normann or @Holger Sandmann are able to chime in with any extra info.

     

    In an ideal world a solution where the two sceneries can co-exist fully would be appreciated, but if it's not technically possible for some reason (or just not cost effective to actualise) then we'll have to live with the side effects of deactivating the file.

     

    much appreciated gents thankyou :)

  4. Sadly Chris, if there has been no reply to your old post, I don't know whether there will be one to this thread either.  My impression was that Orbx originally left IOM out of TEUK because they wanted to support ES.  Since there is a conflict with this file, that aim hasn't been fully met.  Even a little info about what the file does (apart from suppressing autogen!), would be useful please, @Nick Cooper?

  5. Myself and other users are encountering a scenery conflict between TE GB North and the ES Isle of Man scenery.

     

    I have narrowed this down to the True Earth GB North 'custom' scenery layer.

    It causes an almost (but not 100%, there are a couple of tiny areas unaffected) loss of autogen across the Isle of Man.

    With this Orbx scenery layer disabled, ALL of the Earth Sims scenery autogen is displayed.

    I have tested the impact of all other non default scenery and it does a not affect this.

    I have the Isle of Man scenery enabled as an add-on through xml

     

    Edit: italicised text no longer relevant

    [I'd be grateful if Orbx could help out with a bit of info to save time pinning down the files which may need to be disabled please?

    Which of the bgl files in that folder cover the IOM please, the naming conventional escapes me, as the names do not appear to match up to lat/long co-ords..]

     

    I have noted this previous support topic for P3Dv4, which was unresponded to.

    What does the stated file do please?

     

    Thanks for your help

    K

  6. I sent this feedback:

    "Slightly disappointed with the update, but also some good things

     

    Good:

    Bridge now OK

    Some autogen now displaying

    Water climbing cliffs fixed

    Runway lighting on runway fixed

     

    Not so good:

    Road traffic not extended around airport perimeter road

    Large swathes of autogen still missing

    Large area of forest now missing

    Grass on taxiways still present

    Runway arrow marking not realigned

    Noticed many of the static airside clutter vehicles are about a foot off the ground in the air.

     

    ENCN1 - Floating airside objects

    ENCN2 - Grass on taxiways

    ENCN3 - Road traffic not extended on airport perimeter road

    ENCN4 - RW22 marking incorrect

    ENCN5 - Autogen missing/suppressed

    ENCN6 - Autogen missing/suppressed

    ENCN7 - Autogen missing/suppressed

    ENCN8 - Bridge problems - terrain, alignment, surface hardening and model alignment

    ENCN9 - Autogen missing/suppressed

    ENCN10 - Autogen missing/suppressed

    ENCN11 - Suspect apron markings

    ENCN12 - Perimeter fence not aligned correctly

     

    That's just from a quick visual check

     

    Thanks K

     

    Attachment(s)

    ENCN5 25.03.21 Autogen still missing or suppressed at end of RW22.jpg

    ENCN6 25.03.21 Autogen still missing or suppressed .jpg

    ENCN7 25.03.21 Missing or suppressed autogen on either side of modelled bridge.jpg

    ENCN8 25.03.21 Bridge problems (previously reported).jpg

    ENCN9 25.03.21 Area of trees not present or suppressed.jpg

    ENCN11 25.03.21 Apron black markings stand out as too manufactured_doesnt look right.jpg

    ENCN12 25.03.21 Perimeter fence not aligned correctly.jpg

    ENCN1 25.03.21 Floating airside objects.jpg

    ENCN2 25.03.21 Grass on taxiways (reported previously).jpg

    ENCN3 25.03.21 No road traffic on airport perimeter road (reported previously).jpg

    ENCN4 25.03.21 RW22 markings incorrect (previously reported).jpg

    ENCN10 25.03.21 Vast swathes of missing or suppressed autogen (previously reported).jpg"

     

    Gaya response: "Thanks for your suggestions. We will consider those for a future update." 

  7. 1 hour ago, ronald said:

    Hello, have the same problems as ...kevinfirth
    with me comes in addition, every 5 sec my picture freezes, then it goes on and freezes again, if I change from the outside view in the cockpit, it takes felt 2 sec. am arrived in the cockpit. in the water are very many water mounds...
    unfortunately I am very dissatisfied, hope for a solution, it is so not flyable with me ( P3D V5.1)( the errors are only with this scenery )

     

     

    Ronald

     

    45 minutes ago, Julio Garcia said:

    I can confirm what Kevinfirth wrote. Missing autogen and bridge. I saw something similar after installing Tegel. Others had also described it. P3D 4.5.

    I am going to raise a ticket as @Raz Goetaasked us to. I think anyone else with the same problem should just do the same, I'm sure Gaya will get it sorted quickly :)

  8. Seems I'm not quite as impressed out of the box as others...

    Multiple incidences of missing autogen, a key missing bridge, watermasking climbing cliffs, flickering texture on hangar..

    Not quite sure if I have an installation problem or whether this would have benefitted from some beta testing?

     

    Missing autogen all around the end of RW22

    ENCN 1 missing autogen.jpg

     

    MIssing autogen and bridge at end of RW22 over the river

    ENCN 2 missing autogen and bridge.jpg

     

    Highlighted flickering texture

    ENCN 3 flickering texture on hangar.jpg

     

    Watermasking climbing terrain...also he case to a lesser extent all along the river running the length of the runway

    ENCN 4 mesh and watermask issues.jpg

     

    Lots of mssing autogen

    ENCN 5 lots of missing autogen.jpg

     

    Missing bridge opp end of RW22 - I see this IS present in marketing shots?

    ENCN 6 missing bridge.jpg

     

    Also some severe issues with mesh and autogen popping up at close range - see vids.

     

     

  9. 5 hours ago, Raz Goeta said:

    Briefly-The pricing is direct reflection of the scenery development costs and complexity. While the SDK and development pipeline and tool are very good, stable (and official..) for P3D it's another story with way more unofficial tools, "hacks" and internal technics involved many more tools- bottom line of all the described is time invested at the development leading for our pricing decision. 

     

    Thanks Raz, I already bought it before you replied, but I hugely respect your very open and honest answer :)  Please do more P3D5 based sceneries, specifically including sloped runways if you can?

    • Upvote 1
  10. 1 hour ago, stiletto2 said:

    Hi Kevin,

     

    The shot at 2:53 in the video is Liverpool looking west.  See below for a similar pic I took from my sim at about 8500 feet overcast at 10,000 with a 10 mile visibility.  The video at this point in the film looks a lot greener than my pic.

     

    Liverpool%20looking%20west.jpg

     

    Rod

    Thanks Rod, I managed to clock that one location having lived there virtually in the centre of that shot for 20 years ;)

  11. 1 hour ago, John Venema said:

    We're showing a beta build. Things will be missing.

     

    I am using Ultra Weather XP in my shots, as does Filou. Emmsie uses XVision.

    yeah not a criticism at all, the bespoke detailing around the city areas is very very good indeed :)  Easily more than enough to visually recognise them :)  Top marks...  I couldnt see from the pics but I bet the three tower blocks in Kirkby are there (northern VRP for EGGP)

  12. Looks good, one or two minor niggle around Liverpool since I know it so well.

    1. Fort Perch rock at the end of the Wirral seems to be missing

    2. there's a ghostly 'sunken' image of a cruise liner at the cruiser liner terminal, but no ship model there

    3. There's some extrusion bridges along the left side of the picture in image 6, they aren't there like that.  There are some bridges over the Mersey Kingsway tunnel approach road but they aren't like that.  If you like I can dig up some images of there to help?

    It looks pretty impressive though... well done

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