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BobbyFuzzy

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Posts posted by BobbyFuzzy

  1. 4 hours ago, daan_vb said:

    The creator of We Love VFR has a discord, perhaps you could mention the duplicates there and see if he can exclude them for people who have the Orbx Pack.

     

    I'm no developer but I'd imagine if We Love VFR are able to do it, Orbx should be able to also. Nevertheless I'd rather keep the We Love VFR models as they are far higher quality than the Orbx pack. Thanks for the suggestion, though!

  2. 18 minutes ago, John Hargreaves said:

    Do you have any observations about how this pack interacts with any of the Leeds scenery from flightsim.to at all?

     

    I do not, if you want to link me up with any of the add-ons you're talking about I can give a quick test if you want? 

     

    Though they have modelled a lot of buildings in Leeds so I don't know if there's much need for anything else any more.

  3. 3 hours ago, Cygnific said:

    The weird part is that they have a dome texture that matches Asobo's one. I do think that there is a fair amount of high detailed models though.

     

    That is rather strange! They don't appear that way at all in the sim. Hopefully they are just bugged then? 

     

    I'm still feeling quite underwhelmed to be honest. Me and a friend just did a flight around most of the major cities in Yorkshire and him and me both were really not that impressed. 

     

    At least it does add some life to world though where there's only autogen.

  4. 2 hours ago, Nick Cooper said:

    Could the extra golf balls be a third party addon?

     

    Nick - please accept my apologies. It was another add-on. It was the We Love VFR add-on from flightsim.to. I did not realise it added in models like this. 

     

    Please feel free to edit my original title/topic to amend to this effect if appropriate.  

     

    Still, in the same vein, is there any way to remove things like this some landmarks so we don't this clash? Obviously the other add-on models are far greater in quality so I'd prefer to use those if possible. 

     

    3 hours ago, Seanmo said:

    How can Orbx release a brand-new scenery that actually contains inferior duplicate models that have been included in MSFS for free for months? How does that happen?

     

    Please see my comment above @Seanmo. To be clear, I incorrectly pointed out the models were Asobo's. However, conversely this might even be a more laughable situation with the creator being a single person freeware developer, who's add-on has been out since even Oct 2020! 

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  5. Hi,

     

    I noticed there are some locations covered by the GB Central pack that have also been done by Asobo. Is there a way to disable these locations and just allow the Asobo ones? 

     

    For example here at RAF Menwith Hill:

     

    1075685912_MicrosoftFlightSimulator01_08_202118_07_33.thumb.png.0d12ba712bfac4f0f4aa6bbabc00800c.png

     

    The Orbx models not only are extremely poor but also in the wrong place. 

     

    I imagine this is probably not the only location.

     

    As a side note - a bit of feedback I'd like to give to Orbx is that overall, having explored a small portion of the pack, I feel quite underwhelmed by the quality of modelling. This is only highlighted even further by the picture above. Appreciate the price of the pack is very reasonable for the quantity of content and for that reason it seems somewhat acceptable but considering Asobo are covering what looks like a similar number of landmarks in their world updates, which also include airports at a payware quality, for no cost, I feel Orbx somewhat need to up their game. Also compared even to other Orbx city packs I feel this falls down a bit in the quality department, to a degree.

     

    I have also mentioned in another thread too, another thing I would have like to have seen is a landmark 'tag' added to some (or all) of the locations. Useful for finding not only in the world map but makes for great flybys, as the smart camera can easily lock on to locations tagged as a landmark and with this pack being touted for 'low and slow' flyers, I think this would make the experience even better.

     

    It is nice however to see more added to the North as we are somewhat lacking in photogrammetry and other additions up here.

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  6. Agree, seems like a solid job! Price point very surprising too. Just had a flight around the Leeds area. 

     

    Personally, I'd like to see some or all of the buildings marked as 'landmarks' within the sim. Because they are not it means we are unable to use the smartcam to lock on to them when doing flying around or past, which I think is always very useful when doing some low and slow sightseeing.

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  7. Hey @Airtrooper 

     

    I've just got the pack so maybe I can answer these to a small degree for you. 

     

    Whilst I've obviously not had chance to review everything in there yet, as a Leeds local, naturally I did a short flight around Leeds out of EGNM to check out what was added.

     

    To answer your main two questions based on my observations:

    1. The models do appear to use PBR
    2. It doesn't appear like they are using LOD's, whilst I am no expert on the subject, focusing on one building and moving away in the drone camera, the buildings seem to appear the same level of detail, always.

    Hope that helps!

     

     

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  8. 7 hours ago, Puukka said:

    the issue is a connection of the Orbx sceneries and Navigraph data!

     

    Hi Herbert,

     

    I wouldn't say with all Orbx sceneries. Going back to my original post,  I had tested the localiser at ESGG with both the Navigraph data installed and not and still had the same results with the Orbx scenery.

     

    I have not had a chance to ESMS without the NG data yet.

  9. On 6/20/2021 at 12:54 PM, Puukka said:

    Just deinstalled Orbx ESMS, same issue using the default scenery. Definitely no problem of Orbx.

    Was Asobo informed about it?

     

    Regards, Herbert

    ESMS ILS Issue.jpg

     

    Localiser is spot on for me in the default scenery. ESMS - ILS 17.

     

    1129917914_MicrosoftFlightSimulator22_06_202110_21_12.thumb.png.72ad5e00f16cb5b42d1680bb4b5901b2.png

     

     

     

    This is with Orbx ESMS installed:

     

    62592571_MicrosoftFlightSimulator22_06_202110_46_56(2).thumb.png.8df1f7c266a7087233f62d3695a294a4.png

     

     

     

    Strange how your results are completely different to mine @Puukka. I notice you have Navigraph navdata also. I've tried the default scenery with both the navdata installed and not - both are fine and aligned with the runway.

     

    Are you completely up to date on that? Also using Navdata centre to install/uninstall each time? I used to have some strange results when manually moving the folder from time to time.

  10. 4 hours ago, Puukka said:

    Seems ESMS is also affected

     

    Seems it's both Marcus's products that are affected. Massive shame because they are absolutely beautiful! 

     

    1 hour ago, Nick Cooper said:

    as I read it, the World Updates are not intended to apply fixes, the Simulator Updates are.

    Perhaps we should wait for the next one of those.

     

    Likewise. I guess we wait until the next update. 

  11. 2 hours ago, Nick Cooper said:

    Hello Rob,

    I have no more insight into this than you do and it is also clear from the world update

    releases that Orbx and indeed all other developers do not have a preview of what is

    going to be released.

     

    My own working theory is this:

    1. There are several working copies of MSFS, in the hands of various developers.

    2. There is no master copy that they all contribute to.

    3. Each time an update is released, it is released by a different developer and

    that developer may or may not have added all the updates and fixes that their

    fellow developers have produced.

     

    This would explain the otherwise inexplicable implementation and subsequent reversals

    followed by a re-implementation of fixes that has been a feature of this simulator since its release.

     

    I may be right or wrong but my view is based on what I have seen happen so far.

     

    Here is a trivial change, introduce by the latest update (not today's), which tends to support my theory.

    For the record, until then all the non-functional switches had the tool tip "Inop".

     

    1.jpg

     

    I note that this evening, there is an MSFS "hotfix"

     

    By the way this is not a "stance that Orbx is taking", it is however applicable to this product.

     

     

     


    I wasn’t saying you personally, I perhaps wrongly assumed there may be more communication there between someone who is responsible for maintaining your products and Asobo. 
     

    I get what you’re saying completely. It becomes confusing as a consumer whereby one developer says one thing and another says another! Hopefully Asobo can get us all on the same level soon. 
     

    Thanks,

    Rob

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