Andrew 737 Posted March 11, 2015 Share Posted March 11, 2015 Can anyone let me know if there are options to run KPSP without the photo real area around it - ie. Just the airport? Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted March 11, 2015 Share Posted March 11, 2015 G'day Andrew, It's quite easy to to disable the larger PR area with KPSP. I'm not sure what the preference for landclass textures would be, but it's certainly not a problem. Cheers, Jarrad Link to comment Share on other sites More sharing options...
Andrew 737 Posted March 11, 2015 Author Share Posted March 11, 2015 Hi Jarrad Thats Brilliant! I will buy it then mate. No preference it's just I have a full cockpit that runs four pc's to do the outside view - I'm just thinking of performance that's all. I want KPSP as I fly on Pilot Edge and if there is any problem it's good to know I can just use the airport. Thanks again EDIT - How Would I do this? Link to comment Share on other sites More sharing options...
Andrew 737 Posted March 11, 2015 Author Share Posted March 11, 2015 Purchased!!! If you could let me know how the PR area is to be removed if necessary, I would be much obliged! Thank you P.S. I cant see any updates - is v1.0 the latest? Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted March 11, 2015 Share Posted March 11, 2015 No worries at all Andrew, V1.0 is definitely the latest version, just make sure you have the latest ORBXlibs installed for the reasons outlined here, and if you have vector installed it's worth having a read of this topic too. Back to the large photoreal area; - Go to your ORBX/FTX_AA/FTX_AA_KPSP/scenery folder - Rename Westsim_KPSP_PR_1m_Mountains.bgl to Westsim_KPSP_PR_1m_Mountains.bgl.OFF and Westsim_KPSP_PR_1m.bgl to Westsim_KPSP_PR_1m.bgl.OFF - This will disable the extended 1m PR coverage area and associated autogen. The 30cm coverage immediately surrounding the airport and downtown will remain. But, before you do... Try a flight with these two files still enabled and take note of the performance on your system. Your original post earlier today piqued my interest, so I did a quick test flight with and without the two 1m PR files enabled. I don't have any other addons enabled in the area aside from Global base textures, and as I suspected might be the case, I ended up with 15-18fps better performance with the 1m PR's enabled. I made a special custom set of autogen vegetation specifically for KPSP, and I also consciously didn't over-populate the vegetation agn in out-of-the-way spots on the PR, so the texture calls and agn placement files should be a little more efficient than the corresponding default/global landclass tiles. Of course everyone's system will be different, but let me know your experiences regardless, as I'd be interested to know. Cheers, Jarrad Link to comment Share on other sites More sharing options...
Perk Posted March 11, 2015 Share Posted March 11, 2015 Yeah, PSP is seriously one of the most frame rate friendly of all the Orbx products even with all the eye candy turned up. Not to inflate Jarrad's ego at all, but he did a spectacular job! Link to comment Share on other sites More sharing options...
Sammy H Posted March 11, 2015 Share Posted March 11, 2015 Also make sure your shoreline around LAX isn't messed up as some of us were experiencing this problem over the last few months and no one really came up with a solid fix. Some things that worked for some didn't work for others and vice versa so just make sure you actually have a coastline running north from LA. Link to comment Share on other sites More sharing options...
Andrew 737 Posted March 11, 2015 Author Share Posted March 11, 2015 Thank you 'EVERYONE' Jarrad, I will let you know how it goes when I try it out. Thanks again all for the tips. A Link to comment Share on other sites More sharing options...
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