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Terrain Anomalies Utah


Mbaclawski

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Hi Marty,


 


the green area with the straight edges looks like one of the default and/or vector "park" polygons; see http://www.orbxsystems.com/forum/topic/62886-forest-in-phoenix-az-area/?p=574464


 and http://www.orbxsystems.com/forum/topic/79417-landclass-anomaly-north-of-kyum/


 


The questionable placement of the center-pivot irrigation textures is a function of the landclass you're using, default or add-on.


 


Cheers, Holger


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Hi Holger,


 


Interesting info about the Park Poly's, not sure why they would have put them out in the middle of nowhere. is there a fix for this I just started running 


into these after i upgraded to the newest FTX global update. I will be getting Open LC as soon as it comes out so i  Hope that will Sort it out.


 


Thank you.


 


Marty


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Hi Marty,


 


typically those square-edged polys are protected areas that are included in the US source data as "park" and thus misinterpreted as green urban parks; they should be removed altogether. If you're using Vector you can deactivate the "Parks" option in the config program and you also may want to make a post in the Vector subforum referencing this thread so that the Vector coders can find and remove the incorrect polys.


 


Cheers, Holger 


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