teecee Posted August 11, 2013 Share Posted August 11, 2013 I recently had a problem with ship's (the larger ones) wake's going straight up. Found the fix and adjusted the effects in wake-coastguard.. I am now seeing the same thing but from all the tiny speedboats and yatch's and I have no clue as to which of the all wake effects cover these little bu**ers. Can anyone point me in the right direction please. Teecee. Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted August 11, 2013 Share Posted August 11, 2013 Hi Terry, have no idea, but did you change anything recently before you started to notice this "effects" behaviour ? Link to comment Share on other sites More sharing options...
ba43 Posted August 11, 2013 Share Posted August 11, 2013 DX-10 active? Try going to DX-9 and see if it corrects the problem. Brad Link to comment Share on other sites More sharing options...
teecee Posted August 11, 2013 Author Share Posted August 11, 2013 Wolter.. yes, I was having texture probs, so I ran ALL the NA installations again, and all the patches.. including the latest libraries.. Brad.. been running DX10 for ages so I can't see it being that.. if all else fails I will roll DX back. Link to comment Share on other sites More sharing options...
CathyH Posted August 11, 2013 Share Posted August 11, 2013 Have a look on the RETURN TO MISTY MOORINGS Forum, I think there is a post on this. I had this in P3d with the RTMM ai ship addons Link to comment Share on other sites More sharing options...
teecee Posted August 12, 2013 Author Share Posted August 12, 2013 Thanks Cathy but I have used that one for the coastguard vessels, I can do the same thing for the small boats but not sure which file covers them. Link to comment Share on other sites More sharing options...
lthendrix Posted August 12, 2013 Share Posted August 12, 2013 what about that file that creates more waves on the shore you told me about ages ago......? do you have that could that be the bugger? Link to comment Share on other sites More sharing options...
teecee Posted August 14, 2013 Author Share Posted August 14, 2013 I think perhaps I have not made my post clear as to what I am looking for.. My question is "which of the FX_wake_*** files in the Effects folder covers the small speedboats etc". I have wakes going straight up.. and I fixed the coastguard ones as per the Misty Moorings fix, but I have no clue as to which one to fix for the small boats. Teecee. Link to comment Share on other sites More sharing options...
ba43 Posted August 15, 2013 Share Posted August 15, 2013 Teecee, Maybe try posting this over at RTMM forums and we can have our AI shipping team see what they can do to help. Brad Link to comment Share on other sites More sharing options...
GregJ Posted August 17, 2013 Share Posted August 17, 2013 http://www.flightsim.com/vbfs/archive/index.php/t-243085.html Link to comment Share on other sites More sharing options...
GregJ Posted August 17, 2013 Share Posted August 17, 2013 http://www.flightsim.com/vbfs/archive/index.php/t-243085.html The above solution works. I just corrected it on my computer _ I D/l the 75 ships AI package by the very responsive/talented Henrik Neilsen, and installed it. (Prior to installing it) write over the sim.cfg file's last line to include a known working wake: for example: wake = fx_wake_carrier - I know have fixed this problem and it's great to see the ships in the shipping lanes. As an aside I fixed a AI issue with BC Regional AI for Vancouver Island.... smiling now... Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted August 17, 2013 Share Posted August 17, 2013 seems this post in particular has what it takes Terry => http://www.flightsim.com/vbfs/showthread.php?243085-Problem-with-ship-wakes&p=1756062#post1756062 Link to comment Share on other sites More sharing options...
JohnMD Posted August 18, 2013 Share Posted August 18, 2013 I also am suffering from the same problem with wakes and have tried various things to fix it but to no avail, I even tried the fix that you folk have mentioned with the fx wake file but that didn't work either, I have included some screenshots to show what my situation is and you can clearly see the wake going vertical behind the boat, any thoughts on how to fix this would be appreciated. regards John MD Link to comment Share on other sites More sharing options...
GregJ Posted August 18, 2013 Share Posted August 18, 2013 John what I did was to go into every AI ship that I had and removed the last line of the sim.cfg in Sim Objects/Boat and replace all the big ships so it looks like the following: [fltsim.0]title=AI_Torm_Bulkmodel=texture=tormui_manufacturer=Henrik Aa Nielsenui_type=BulkCarrier[fltsim.1]title=AI_Torm_BulkEmptymodel=emptytexture=tormui_manufacturer=Henrik Aa Nielsenui_type=BulkCarrier======================================================[General]category=Boat[contact_points]static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)static_cg_height=1.5 //feet, altitude of CG when at rest on the ground 0,7[DesignSpecs]max_speed_mph = 25 acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)SternPosition = 50[Effects]wake = fx_wake_carrier <--------- This is what I replaced the original with. For a smaller ship try wake = fx_wake_ss Link to comment Share on other sites More sharing options...
JohnMD Posted August 18, 2013 Share Posted August 18, 2013 Greg, Cheers for that, I will give it a try and see what happens regards John MD Link to comment Share on other sites More sharing options...
JohnMD Posted August 18, 2013 Share Posted August 18, 2013 Greg, Just to update, I finally got rid of the crazy wake effects by getting rid of all the non default fx wake files in my FSX effects folder, and then replacing them with the original FSX default ones which I had kept from the beginning and now I have no more problems that I can see, I am now a very happy camper, much appreciated for your help, I will keep a copy of your suggestion in case it reappears again, I suspect it occurred when I added some AI Boat files awhile ago. regards John MD Link to comment Share on other sites More sharing options...
GregJ Posted August 18, 2013 Share Posted August 18, 2013 Great news.... I know that this tip helped me and I got it from the original post by me; http://www.flightsim...p/t-243085.html and mentioned also by Wolter. This is why I fly and comment....my experiences are value added to, by way of great products, good services, helpful contributors and good people. Happy contrails..... Link to comment Share on other sites More sharing options...
GregJ Posted August 18, 2013 Share Posted August 18, 2013 Update.... for me now all f a sudden all my little boats are doing this... which is quite maddening.... Link to comment Share on other sites More sharing options...
GregJ Posted August 19, 2013 Share Posted August 19, 2013 Frustrating.... Link to comment Share on other sites More sharing options...
teecee Posted August 19, 2013 Author Share Posted August 19, 2013 Sorry to ask this, but is it possible that the common denomenator here is Misty Moorings? The reason I ask is that files from there are about the only new files I have in recent weeks, and I tend to DL anything they put out, also this whole wake thing is relatively new for me. Teecee. Link to comment Share on other sites More sharing options...
GregJ Posted August 20, 2013 Share Posted August 20, 2013 I believe the commonality is the fx_wake_l I read somewhere that this is a holdover from fs9 which is not compatable... I removed that effect from all my sim.cfg from every boat and no problems now. Finally...... Link to comment Share on other sites More sharing options...
teecee Posted August 25, 2013 Author Share Posted August 25, 2013 Not sure if there are people still having this problem, but if so I finally fixed it in my Prepar3d. I did as advised by Misty moorings.. by adding these forward slashes //TempK=109.00//TempRate=0.01 wherever TempRate showed up in both fs_wake_ss and fs_wake_coastguard.. worked for me, so you may like to give it a try. Link to comment Share on other sites More sharing options...
ba43 Posted August 26, 2013 Share Posted August 26, 2013 Thanks Teecee Link to comment Share on other sites More sharing options...
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