Rhys01 Posted November 27, 2022 Share Posted November 27, 2022 Hi all Not sure if this is the right location for this topic. I have built a little Helicopter base what I could also use as a fixed wing base. I have 4 trees that span across the area I want to use as grass stip. Is there a method of removing the trees using a scenery exclude file or something on those lines. Regards Rhys 1 Link to comment Share on other sites More sharing options...
Smudger Posted November 27, 2022 Share Posted November 27, 2022 28 minutes ago, Rhys01 said: Is there a method of removing the trees Hello Rhys Is this in FSX, if so use Airport Design Editor by Scruffy Duck to create a flatten / exclude. 1 Link to comment Share on other sites More sharing options...
Rhys01 Posted November 27, 2022 Author Share Posted November 27, 2022 Hi Smudger Thank you, yes lt is for FSX , I'll downloaded and give it ago thanks also for replying to my last post Regards Rhys 1 Link to comment Share on other sites More sharing options...
Rhys01 Posted December 2, 2022 Author Share Posted December 2, 2022 Thanks, Smudger Having a play with ADE great tool, but it would remove these trees in the red area. These trees are obviously Orbx and not autogen trees The second image is the airfield in ADE and the yellow is the location of the trees I am trying to remove Regards Rhys Link to comment Share on other sites More sharing options...
Smudger Posted December 3, 2022 Share Posted December 3, 2022 Hello Rhys In the Terrain Polygons box, select the 5th one down, Flatten Mask Class Map Exclude Autogen, should be sufficient to remove the trees. Judging by the picture with trees, the ground is not flat or even, move your aircraft to different positions and check the altitude and then figure an average for the area. Link to comment Share on other sites More sharing options...
wolfko Posted December 3, 2022 Share Posted December 3, 2022 15 hours ago, Rhys01 said: ...These trees are obviously Orbx and not autogen trees... Does this mean, you have built yout helicopter base within an Orbx scenery? Link to comment Share on other sites More sharing options...
Rhys01 Posted December 3, 2022 Author Share Posted December 3, 2022 Hi Thanks for the replies Quote Does this mean, you have built yout helicopter base within an Orbx scenery? I have used Object placement tool to place buildings within Orbx scenery Hi Smudger Selected the Flatten Mask Class Map Exclude Autogen But still no luck. I can't seem to locate the SHP2VEC compiler in my FSX folders could that be the issue? Cheers Rhys Link to comment Share on other sites More sharing options...
Smudger Posted December 4, 2022 Share Posted December 4, 2022 16 hours ago, Rhys01 said: I can't seem to locate the SHP2VEC compiler in my FSX folders Hello Rhys Assuming that you have installed the FSX SDK from Disk1 Deluxe, and the update from Acceleration Disk if you have FSX Gold = C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK = Shp2Vec can be found in folder: SDK\Environment Kit\Terrain SDK\ Link to comment Share on other sites More sharing options...
Rhys01 Posted December 4, 2022 Author Share Posted December 4, 2022 Thanks I forgot to mention I am using Fsx se I have installed the P3d sdk, from fs developer which is also for fsx se. Strange that Shp2Vec was not in the folder Rhys Link to comment Share on other sites More sharing options...
Smudger Posted December 4, 2022 Share Posted December 4, 2022 3 hours ago, Smudger said: C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK Apologies Rhys, mine is in C: - Program Files(x86) - Microsoft Games - Microsoft Flight Simulator X SDK - SDK A google for FSX steam edition SDK https://www.fsdeveloper.com/forum/threads/sdk-location-for-fsx-steam-edition.442176/ Link to comment Share on other sites More sharing options...
Rhys01 Posted December 5, 2022 Author Share Posted December 5, 2022 Hi Smudger Thank you for all you help. Downloaded the recommended SDK for FSX se placed the missing files into the terrain folder but still no luck. Tried to place a windsock on my airfield to see it that would work but no good. I am able to do somethings in ADE like add helipad but stump on this issue. Really appreciate all your help you have given me Regards Rhys Link to comment Share on other sites More sharing options...
Smudger Posted December 5, 2022 Share Posted December 5, 2022 Hello Rhys You should not have to place the files in a specific folder, once you have installed the SDK then you need to locate the ? - Microsoft Games - Microsoft Flight Simulator X SDK - Environment Kit and in ADE - Options point to the relevant folders. I would assume a helipad would be created like a parking bay, but never having placed one I am not certain. An excellent place for help and advice is the FSDeveloper site and there are plenty of ADE tutorials on the web. Link to comment Share on other sites More sharing options...
Smudger Posted December 5, 2022 Share Posted December 5, 2022 8 hours ago, Smudger said: would assume a helipad would be created like a parking bay Hello Rhys They are available as Library Objects, these were taken at KMYL and in ADE with the KMYL.bgl Link to comment Share on other sites More sharing options...
Rhys01 Posted December 6, 2022 Author Share Posted December 6, 2022 Hi Smudger Thanks heaps, I have posted over at FS developer as well. Downloaded P3D sdk version 1.4 and installed it. Regards Rhys 1 Link to comment Share on other sites More sharing options...
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