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Odd Floating High-rise Buildings


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Not a big deal, but . . .

Rio de Janeiro looks generally super, with the odd exception of 3 floating building on the beach south of the city.  See screenshot.  I haven't seen any other floaters. There is no special scenery here, just SA Mesh and Buildings HD. 

 

I thought this might be an ObjectFlow issue, but i have version 3.0.4 installed and updated.

 

(I don't want anyone to lose sleep over this, but I am curious.).

 

Mac6737     

Floating condos.jpg

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Funny, I was just checking out Rio De Janeiro on the weekend, and yep also came across the buildings in the water.

 

I guess when working with the entire world there's always a chance things will be missed.

 

Gives new meaning to "An Apartment on The Water".

 

Cheers

 

B688F467910BBE654261509190A4EB8688AE06AF

B8752840106AEC60E2D356696E8AC8451A0F05FC

 

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Hello,

they are default scenery objects, which in the default simulator, are on land.

Adding a vector product corrects the coastline and puts them into the water.

 

A search of the Vector Support forum for "Rio" reveals that this has been reported

several times over the years and also that a customer has kindly even provided a fix.

 

 

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14 hours ago, Nick Cooper said:

Hello,

they are default scenery objects, which in the default simulator, are on land.

Adding a vector product corrects the coastline and puts them into the water.

 

A search of the Vector Support forum for "Rio" reveals that this has been reported

several times over the years and also that a customer has kindly even provided a fix.

 

 

Nick,

 

I did what I thought was the guidance in that earlier thread, but it did not work.  I clicked on the link Pewee provided and DLd the bgl file.  There is no "scenery" folder in P3Dv4 "Add-on Scenery."  So I made such a folder and put the .bgl in it.  No dice.

 

You also had suggested an alternative: Just put the bgl in "the scenery folder of any active scenery product."  ANY product?  Aren't almost all Orbx products "scenery products'?  R U really saying I could put that bgl in the scenery folder in, say, Bundaberg Airport?  

 

Thanks again, 

 

Mac6737

 

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23 hours ago, Nick Cooper said:

Hello,

they are default scenery objects, which in the default simulator, are on land.

Adding a vector product corrects the coastline and puts them into the water.

 

A search of the Vector Support forum for "Rio" reveals that this has been reported

several times over the years and also that a customer has kindly even provided a fix.

 

Hi Nick,

 

Thanks for that, trialed the bgl and works fine, no more water buildings.

 

Be even nicer if such an example fix was included in Vector - given as you say... years of reports... :rolleyes:

 

9 hours ago, Mac6737 said:

I did what I thought was the guidance in that earlier thread, but it did not work.  I clicked on the link Pewee provided and DLd the bgl file.  There is no "scenery" folder in P3Dv4 "Add-on Scenery."  So I made such a folder and put the .bgl in it.  No dice.

 

Hi Mac6737,

 

If you add it to the P3D Scenery folder in Add-on Scenery, the Add-on Scenery folder should also have a Texture folder and be included and active in the scenery.cfg.

 

I just dropped it into a Vector folder named as 0000_OBJ_VectorFixRioBuildingsInWater.bgl

 

The Vector folder I used was \Orbx\FTX_VECTOR\FTX_VECTOR_OBJ\scenery

 

And the result... no buildings in the water B)

 

Thanks to Nick for bringing the resolution thread to our attention and @pewee for the actual resolution.

 

Cheers

 

48A0DE4BE58726823DC068DC6E936B585C31FE05

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8 hours ago, Quantum Amiga said:

Hi Mac6737,

If you add it to the P3D Scenery folder in Add-on Scenery, the Add-on Scenery folder should also have a Texture folder and be included and active in the scenery.cfg.

I just dropped it into a Vector folder named as 0000_OBJ_VectorFixRioBuildingsInWater.bgl

The Vector folder I used was \Orbx\FTX_VECTOR\FTX_VECTOR_OBJ\scenery

 

QA,

 

Well, we are making progress, maybe.

1.  As I said, there IS no "scenery" folder in PEDv.4 Add-on Scenery, as noted elsewhere in these threads.  So creating one, as I did, would not create a "texture" folder.

2.  OK, I found that Vector folder.  R U saying I must rename the bgl file I downloaded to what you said and stick it in that folder?  

3.  Nick also said I can put it in "the scenery folder of any active scenery product."  I asked him for clarification:  ANY scenery product?  Aren't virtually all Orbx products "scenery products"?

He hasn't replied yet, but I guess it can't hurt to try it.  (Famous last words.)

 

Mac6737

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3 hours ago, Nick Cooper said:

Hello,

I haven't replied yet?

Please just add the file to the scenery folder of any Orbx product.

 

Sorry, Nick, I missed that "yes."

But I did it anyway; put that sucker in YBUD scenery.  Behold --

 

No more condos!.jpg

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