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TE NorCal Long Loading times and vey low frame rate


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I purchased TE NorCal and have experienced very long load times to start the scenery in the TE area as well as unflyable slow frame rates.  I have many Orbx lands classes and sceneries and have not experienced this however this is my first photoreal scenery purchase.  I had deleted my shaders folder, my prepar3d cfg, uninstalled and reinstalled both the TE and libraries as well as verified the files once installed.  Any help would be great.

 

Thank you!

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I am on Prepar3d5, and loading times are extreme indeed (> 12 min with Orbx installed into a library, and this is with all stuff on SSD). On the other hand, I am positively surprised by the performance of TE NorCal. I get between 25 fps and 30 fps, the latter in more rural areas, but this is with very  (too) high settings so there is some headroom. The autogen and the autogen distance sliders certainly have a high impact on performance, so you may play with them. Another item may be shadows.

 

Unfortunately, you didn't give your hardware spec. You see mine in the signature to compare. I wouldn't call my system a monster equipment at all. So, if yours is better and you get worse performance you may look for the reasons. I should add, I use a hardware panel, thus no 2D/3D cockpit on display. The hardware panel is driven using a networked SPAD.neXt installation which might relief the main system a bit.

 

Kind regards, Michael

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Hi Aaron,

 

thus, I think our systems are roughly in the same league. If your fps fall under, say, 25 fps in the San Francisco  Bay area, I am a bit lost what to suggest next. I see you're using Prepar3d4.5 while I am on 5.0, reports on performance difference differ, but I only see a slight improvement, so this shouldn't make much difference.

 

If your fps are much lower than 25, you may try to look outside the simulator: I see your CPU is overclocked. Do you have HT on? (I have it on, but not overclocked.) Perhaps the CPU is overheating - but than this should probably affect other sceneries as well. You may try anyway if it runs better with HT off, as some people claim.

 

You may also try to reset your Nvidia Control Panel settings or P3D, if you modified them once.

 

Beyond this, I am afraid a specialist should chime in.

 

Kind regards, Michael

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Hey Michael, I have tried it on both the overclock and standard settings.  I'm not sure about Hyperthreading.  I haven't touched it so whatever is standard.  Everywhere else I get 40-60fps.  Just in the area of TE does it drop to low 15s.  everything is stock on my Nvidia Control Panel as well as a p3d.cfg.

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12 hours ago, Airforce806 said:

Hey Michael, I have tried it on both the overclock and standard settings.  I'm not sure about Hyperthreading.  I haven't touched it so whatever is standard.  Everywhere else I get 40-60fps.  Just in the area of TE does it drop to low 15s.  everything is stock on my Nvidia Control Panel as well as a p3d.cfg.

 

 

EDIT:  I had my areas confused.  Yes, SSan Francisco is the heaviest in Nor Cal.  I get sub 20 fps there in limited areas, mostly it's 20+.

 

TE Sceneries are designed to carry in to the next generation of computers such as 19 9900s with Titan video cards that currently will set you back $5000 or more but will give you fps into the 30s even in the LA area.  Until then unfortunately it's a matter of matching your settings to your computer's ability to process 1s and 0s, lowering a few sliders and settings is probably necessary.

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4 hours ago, John Dow said:

 

I'm assuming you are getting these figures in the south of the scenery, virtually into Los Angeles?  There's literally millions of scenery points to be loaded in that area.  I get as low as 15s and hardly ever into the 20s around Burbank etc.

 

As far as I understand Aaron is talking about TE NCA under Prepar3d4 which doesn't include Los Angeles. I think the potentially most demanding area in this scenery is the San Francisco Bay area, but as I said I wouldn't complain about performance on my system.

 

The Los Angeles basin will be another level indeed, we'll seen how it will behave when TE SCA will become available.

 

Kind regards, Michael

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3 hours ago, pmb said:

As far as I understand Aaron is talking about TE NCA under Prepar3d4

Yes, just talking about TE NCA.  The stuttering on my end that I experience appears to just be resulting from the TE Norcal scenery.  I have turned down to scarce all the autogen and loading so it appears that the photoreal layout is only thing that is causing it.  I don't have anything else but stock installed.

 

8 hours ago, John Dow said:

currently will set you back $5000

$5000 to run some flight sim software with some addons?!  YIKES!!!  Boy I really hope that isn't the case.  My wife would make me find another hobby!!

 

Sounds to me like everything is installed and working as advertised but I just didn't expect such a performance hit.

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7 minutes ago, Airforce806 said:

$5000 to run some flight sim software with some addons?!  YIKES!!!  Boy I really hope that isn't the case.  My wife would make me find another hobby!!

 

 

That's $5000 today.  A couple of years and maybe some more developments by AMD and it should be sub $2000 to run these sceneries at optimum settings.

 

One trick I use a bit is to set a hazy day with visibility at 20-30 miles and then reduce the LOD radius and autogen draw distance, and above all make sure the shadows settings are minimal! 

 

I just had a reasonable flight with the following: 

 

frame rate locked to 22 (less variation in fps)

AA 4xSSAA  Anisotropic 4x  VSync On Triple Buffering

Level of detail radius Low Tesselation Medium  Scenery Complexity Extremely Dense  Autogen draw distance High Autoge vegetation density Very Dense  Autogen building density Extremely Dense

Water Detail Low  Reflections User Vehicle only  Special Effects sliders Medium  

Lighting HDR Off  Dynamic reflections Low  Shadow Qulaity Medium  Shadow draw distance Low 

Minimal casting and receiving, internal vehicle cast, External vehicle cast and receive, clouds cast.

 

Visibility set to 30 miles with scattered clouds

 

 

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