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Double entries in scenery library


Bastlwastl

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Posted

Hello,

 

can someone explain what's going on with theese double (or triple) entries? or if it's normal

 

nKC2w6c.jpg

 

Thank you!

 

Operating system:  

Simulator:  

Screenshot:  

Issue:  

 

Posted

Hello,

it looks like there are some residual files in the ORBX folder.

Unless you see any anomalies, I would suggest that you leave

the scenery library as it is.

 

Posted

No Problems so far, but there has to be a reason for this.

 

Orbx direct creates the double folders even if i do reinstall all of the Orbx stuff.

 

Would be great if that could be investigated

 

Thank you

Posted

Ok, thank you for your answer

 

Another question here, is it normal that Obrx "deletes" some scenery entries like "[Area.004]" for example ?

 

theese entries have been there before and are gone now.

 

vU1dmuf.jpg

 

Thank you!

  • 2 weeks later...
Posted

Hi!

 

Sorry for the delay in getting back to you - we've recently returned from the Christmas break.

 

The duplicate folders are normal, you can find more information about this in the user guide.

 

Quote

I see duplicate Orbx entries with numbers in their title (e.g ORBX!OPENLC_zBASE (2))
This is normal to see when installing certain products into libraries. When installed into the simulator, some products (like openLC) would've installed some of their files into the same folder as other products. When installed into a library, all the products are split apart into self-contained packages. Due to this, each product will have its own copy of those folders. Orbx Central handles these automatically and this is why you will see numbers after some entries.

 

 

 

On 12/22/2019 at 3:03 AM, Bastlwastl said:

 

Another question here, is it normal that Obrx "deletes" some scenery entries like "[Area.004]" for example ?

 

theese entries have been there before and are gone now.

 

This shouldn't cause any issues and is likely due to the layering method Orbx Central uses. The actual content of Area.004 and the others has simply been moved to different areas. I've noted this issue for our team though.

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