agent509 Posted October 30, 2019 Share Posted October 30, 2019 With So-Cal scenery installed, KPSP is sunk into the ground. I have Global Base, Vector, and openLC NA. This happens regardless of: - whether or not I enabled freemeshX - regardless of AEC settings in Vector, of even whether or not Vector scenery is enabled Link to comment Share on other sites More sharing options...
Nick Cooper Posted October 30, 2019 Share Posted October 30, 2019 Hello, if you have not updated P3D to version 4.5.13.32097, please ensure that you have scenery\world\scenery\ADE_FTX_SCA_KPSP_ALT.bgl Link to comment Share on other sites More sharing options...
EdSokol Posted December 9, 2019 Share Posted December 9, 2019 I'm having the same issue and I dont have ADE_FTX_SCA_KPSP_ALT.bgl in my scenery\world\scenery folder. I have Base, vector, Open LC N/A. Northern and southern Calif. That file is not present. Thanks for any guidance. Ed Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 9, 2019 Share Posted December 9, 2019 Hello, welcome to the forums. Have you updated P3D to version 4.5.13.32097? Link to comment Share on other sites More sharing options...
EdSokol Posted December 9, 2019 Share Posted December 9, 2019 Yes, Its the latest update 4.5H2, I did Client and Content, but not scenery. Do i need to update the scenery also for P3D? im sure that has something to do with it since i have not had the issue before. If i remove So. Cal its ok, but with So. Cal, KPSP is a valley. Thanks for the quick response. Ed Link to comment Share on other sites More sharing options...
EdSokol Posted December 10, 2019 Share Posted December 10, 2019 I have updated everything P3D wise V4.5- P3D to version 4.5.13.32097. Have also re-installed all of my ORBX products, but to no avail.Is this a P3D issue or an ORBX issue?. Thanks Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 10, 2019 Share Posted December 10, 2019 Hello, there has been a method used in the development of this airport that has been broken by changes made to P3D v4.5.13.32097. I attach a file and ask you to put it into ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery then revisit and it should look like this: KPSP_ADEP4_NC.bgl Link to comment Share on other sites More sharing options...
EdSokol Posted December 11, 2019 Share Posted December 11, 2019 12 hours ago, Nick Cooper said: Hello, there has been a method used in the development of this airport that has been broken by changes made to P3D v4.5.13.32097. I attach a file and ask you to put it into ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery then revisit and it should look like this: KPSP_ADEP4_NC.bgl 31.55 kB · 2 downloads For the most part, That file has corrected the elevation issue. but, The runway lighting is is floating at about traffic pattern altitude. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted December 11, 2019 Share Posted December 11, 2019 The last time I looked, KPSP had to be disabled in Vector AEC corrections. Do you have Vector? Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 11, 2019 Share Posted December 11, 2019 Hello, there is an alternative fix here, if you would like to try it. Link to comment Share on other sites More sharing options...
EdSokol Posted December 11, 2019 Share Posted December 11, 2019 8 hours ago, Stewart Hobson said: The last time I looked, KPSP had to be disabled in Vector AEC corrections. Do you have Vector? Yes, I have vector, Yes, I did try that, The effect was the same. I have tried the above post also and the the runway lighting is still up in the air. The airport itself is fine, but taxi lights and Papi's are skyward. Update...... I made a mistake Nick, I did not "Un-do" the first fix, which i did and then applied the "alternative" fix and that corrected KPSP. Thank you for your time Nick, I appreciate it. Ed Link to comment Share on other sites More sharing options...
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