phil231 Posted August 11, 2019 Share Posted August 11, 2019 Hello,I note that there is no movement of cars around LOWI!(see screenshots)Best regards Link to comment Share on other sites More sharing options...
ikbenik Posted August 11, 2019 Share Posted August 11, 2019 Can you post a movie i.s.o. still screenshots to demonstrate please. Link to comment Share on other sites More sharing options...
phil231 Posted August 11, 2019 Author Share Posted August 11, 2019 Two videos to show.1: Xplane 11 LOWI Justsim. (Car traffic)2: Xplane 11 LOWI Orbx. (No traffic cars)In addition, there is no longer lighting along the highway, high voltage towers no longer exists. Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted August 11, 2019 Share Posted August 11, 2019 Hi there, please find my comments regarding this in this thread here: Cheers, Jarrad Link to comment Share on other sites More sharing options...
phil231 Posted August 11, 2019 Author Share Posted August 11, 2019 Sorry, but videos exceed 7.95MB. The question was asked by another user, of course I am disappointed with the response and my purchase LOWI Orbx. For the performances the choice of activated or not the road traffic would have been better for the user. G'day, Touching on your points with a quick explanation; 1. You will see default trains using the tracks near the airport at LOWI, using the rail networks from our overlay. Primarily, the default trains are beautifully designed, and a couple of the European types included are very similar to types operate around Innsbruck; we saw no need to reinvent the wheel. Secondly, a combination of area-specific topography and inherent limitations in the XP terrain engine (specifically, our inability to tweak localized elevations with the same fidelity as we can in P3D) meant that creating those custom train routes for XP11 wasn't really viable. We did, however, remove the default tracks within the confines of the train station for aesthetic reasons, so you will see the static models from the P3D version present there. 2. It was an intentional design decision to remove the default-style road overlays in the immediate confines of the airport, including that section of freeway - by design, this will also remove road traffic. Again, this was primarily done out of "best-case-compromise" - as you no doubt know from your experiences elsewhere, the default roads are beautiful when they work, and cumbersome and ugly when they don't. They also exclude some of our other scenery elements, and of course never 100% line up with the photoreal underneath. Whilst we can add custom road traffic, it does come at a serious performance penalty (more so than default road traffic), so we decided to keep this custom traffic limited to the airside and immediate surrounds of the airports - basically areas you are more likely to see when airside on the ground. So in short - performance + visuals came at the compromise of this missing section of traffic. Whilst we can add the traffic as an update in the service pack, my absolute preference is to always prioritize performance, and it would need to be as an optional feature only. Hope this gives a bit of insight Much as we experienced when porting this product over to AFS2, there are inherent limitations between all sim platforms, and getting the balance right whilst still making the most of what platform offers means that not every part of the scenery will look exactly the same. Cheers, Jarrad Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted August 12, 2019 Share Posted August 12, 2019 I stand by the decision to prioritize performance over visuals, but of course will be happy to implement this as optional feature in the service pack. Cheers, Jarrad Link to comment Share on other sites More sharing options...
phil231 Posted August 12, 2019 Author Share Posted August 12, 2019 Thanks. Link to comment Share on other sites More sharing options...
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