Goose.- Posted July 9, 2019 Share Posted July 9, 2019 Dear ORBX Developers and forum members, I am an young, aspiring scenery developer, and I had some questions about the software and methods you may use to develop scenery. I did attend the Captain's Corner Seminar from ORBX on scenery development, but had some questions. Firstly, the software. I understand that many of you high-level developers use tools such as Photoshop and 3DS Max to model and texture the buildings, but I never understood how that was imported into the simulator, or how you apply the textures to the models. Also, do buildings have to be modeled using the measurements of the real airport, modeled to scale, or some other method? Secondly, how are other medium-sized additions added to the airport, such as moving vehicles, PBR, and 3D grass, added to the scenery. Thirdly, how is this all compiled? Does this use the SDK, external software, or other methods. Thank you for all your help! Sincerely, Goose Link to comment Share on other sites More sharing options...
Ripcord Posted July 9, 2019 Share Posted July 9, 2019 Hey Goose, love that you put yourself out there. Do this... Head on over to FSDeveloper.com and get started over there. Tons of training videos and material. Link to comment Share on other sites More sharing options...
fabs79 Posted July 9, 2019 Share Posted July 9, 2019 And to scenerydesign.org for the tools you'll need to get your models into the simulator. Link to comment Share on other sites More sharing options...
ols500 Posted July 10, 2019 Share Posted July 10, 2019 fs developer is great. It takes alot of effort to get anywhere close the quality of orbx, bear that in mind... Heres a little thing I'm working on Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.