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Aspiring Scenery Developer, with some questions


Goose.-

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Dear ORBX Developers and forum members,

I am an young, aspiring scenery developer, and I had some questions about the software and methods you may use to develop scenery. I did attend the Captain's Corner Seminar from ORBX on scenery development, but had some questions. Firstly, the software. I understand that many of you high-level developers use tools such as Photoshop and 3DS Max to model and texture the buildings, but I never understood how that was imported into the simulator, or how you apply the textures to the models. Also, do buildings have to be modeled using the measurements of the real airport, modeled to scale, or some other method? Secondly, how are other medium-sized additions added to the airport, such as moving vehicles, PBR, and 3D grass, added to the scenery. Thirdly, how is this all compiled? Does this use the SDK, external software, or other methods. 

Thank you for all your help!

Sincerely,

Goose

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