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Editing BIRK


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Hello, Using ORBX Global.

Im doing some scenery stuff for BIRK , as I see one runway disused. My silly question is wheres the bgl?

I use ADE (simply) . After fiddling for ages I can find BIRK ABP bgl in  -  FTX_VECTOR_APT , but ADE cant open this.

 

Any assistance welcome.

 

Cheers

John

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