Harrier Posted September 16, 2018 Share Posted September 16, 2018 Hi all, I noticed a translucency on all HDTrees in P3Dv4. This seems to be an issue inside the Framebuffer blend section because I had the same problem with own built trees. Changing some values in this section solved the problem immediately. No more translucency at all. So to clarify this, I would like to ask where to find the HDTrees mdls please (or maybe some of the ORBX staff can do this to have a look at...). In the Framebuffer blend section the "Destination blend" should have the entry "zero", the "Source blend" the entry "one". Thank you for any suggestions... Link to comment Share on other sites More sharing options...
Scott Harmes Posted September 16, 2018 Share Posted September 16, 2018 Hi Manfred, As far as I know, all global vegetation models are located in Scenery/Global/scenery. There are probably some custom tree models located in the local scenery folders for airports which have them. Cheers, Link to comment Share on other sites More sharing options...
Harrier Posted September 16, 2018 Author Share Posted September 16, 2018 Thank you, Scott. I will have a look inside. Link to comment Share on other sites More sharing options...
Larry_R Posted September 17, 2018 Share Posted September 17, 2018 Hello Manfred, Orbx Trees HD is a texture replacement only for the default veg models and those default models specify the material properties. This issue or a similar one has been discussed on the LM forum so you might want to look there. It has also been discussed here. Before you modify the default P3D v4 veg library or discuss doing so, you might want to review the EULA for P3D. Link to comment Share on other sites More sharing options...
Harrier Posted September 17, 2018 Author Share Posted September 17, 2018 Ah, thank you, Larry! Now I can see clearly now. With changing to P3D I noticed these issues and I thought this would be maybe a HDTrees bug. Will have a look at LM... Link to comment Share on other sites More sharing options...
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