Jump to content

GES - blurry mountain textures


Morpheus

Recommended Posts

Hi there,

 

the photoreal alpine areas have the same pixel resolution as the surrounding landclass textures (1.2m). What you're seeing is an issue specific to P3D that has been hotly discussed in various forums, namely that the improvements L-M have made to the distance display of landclass textures don't translate to the pre-compiled photoreal areas because their LODs (distance-dependent Level Of Detail subimages) are treated differently. In fact, even if we did increase the resolution of the photoreal areas they would appear just the same at mid to far distances. We'll have to wait for L-M to deal with this.

 

http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=126408&p=165560&hilit=photoreal#p165542

 

http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=125127&p=161083

 

It's possible to remove the photoreal bgl files but I wouldn't recommend it because the underlying landclass textures are not meant to be used without them and thus may display forest or other unsuitable types on mountain tops. Those files start with "FTX_GES_PR_Bayern" and "FTX_GES_PR_GeolandAT2010_" and are located in \ORBX\FTX_EU\FTX_EU_GES_06_CVX\scenery.

 

Cheers, Holger

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...