QFA1213 Posted May 19, 2016 Share Posted May 19, 2016 Sorry, if I've missed any of the posting criteria, it's been a while since I've last posted. I purchased YBCS last night and after installing I have noticed a minor issue. After disabling static airliners there is still this one ground crew member that remains at gate 22. I've narrowed it down to one of the files in "Airside Detail Level 2" (Fixed even with 1 and 3 on). The guy walks backwards and forwards crossing the taxi line. When statics are on there is an Air North E170 at this gate. I'm running on FSX:SE and have latest libs. Sorry if I haven't provided enough info. Thanks Brendan Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted May 23, 2016 Share Posted May 23, 2016 G'day Brendan, Nice catch This bloke was designed to be placed with the static Airnorth EMB170 (like the baggage cart and other ground staff at gate 22); obviously he's in the other file by mistake. Your options are to a) be careful when pushing back, b ) use another gate c) Re-enable the static aircraft, which will disable this gate for use by user and AI aircraft or c) temporarily disable advanced animations (which will cause him to disappear). Cheers, Jarrad Link to comment Share on other sites More sharing options...
QFA1213 Posted May 23, 2016 Author Share Posted May 23, 2016 Thanks. I think ill just leave it the way I have it now with level 2 off. Just making sure you guys were aware of it. Link to comment Share on other sites More sharing options...
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