Jump to content

YBCS Objectflow near Gate 22


QFA1213

Recommended Posts

Sorry, if I've missed any of the posting criteria, it's been a while since I've last posted.

 

I purchased YBCS last night and after installing I have noticed a minor issue. After disabling static airliners there is still this one ground crew member that remains at gate 22. I've narrowed it down to one of the files in "Airside Detail Level 2" (Fixed even with 1 and 3 on). The guy walks backwards and forwards crossing the taxi line. When statics are on there is an Air North E170 at this gate. I'm running on FSX:SE and have latest libs. Sorry if I haven't provided enough info.

 

ktM92rJ.png

 

Thanks

Brendan

Link to comment
Share on other sites

G'day Brendan, 

 

Nice catch :) This bloke was designed to be placed with the static Airnorth EMB170 (like the baggage cart and other ground staff at gate 22); obviously he's in the other file by mistake. Your options are to a) be careful when pushing back, b ) use another gate c) Re-enable the static aircraft, which will disable this gate for use by user and AI aircraft or c) temporarily disable advanced animations (which will cause him to disappear). 

 

Cheers,

Jarrad

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...