jase439 Posted August 31, 2015 Share Posted August 31, 2015 Hello. I was shooting a few touch and goes during late dusk into KSTS earlier today and noticed that the blue edge lighting for the runway and taxiways exhibits a rather dizzing shimmer/flickering as I circled the airport at pattern altitude (blue pixels winking in and out seemingly at random). The effect was not observable near or on the ground and seems to be an LOD-related issue as the flickering occurs only after the aircraft is a certain distance from the field. Also of note: no other textures exhibit this behavior - only the night lighting. I haven't experienced this phenomenon at other airports that I am aware of and wondered if this was normal? I am running FSX-SE w/ DirectX 10 under Windows 8.1 w/ a GTX980. Thanks in advance for your help. J Link to comment Share on other sites More sharing options...
Adam Banks Posted August 31, 2015 Share Posted August 31, 2015 I'm triggered to respond to anything with "DX10" in the post ... do you use Steve's DX10 Fixer by any chance? If not, do you get any other DX10-related texture issues? Adam. Link to comment Share on other sites More sharing options...
jase439 Posted August 31, 2015 Author Share Posted August 31, 2015 I do use Steve's Dx10 Fixer (v2.9). Haven't noticed any other anomalies to speak of really. DX10 ground shadows don't work with most Orbx sceneries but this is a well-documented issue. This is the first time I've seen this phenomenon on any Orbx or other scenery (it's also the first time I've flown KSTS at dusk though too). Link to comment Share on other sites More sharing options...
Adam Banks Posted August 31, 2015 Share Posted August 31, 2015 Have you tried toggling the various Fixer settings with respect to lights? Also - try the "Scenery/Aircraft" slider set all the way to "Scenery". I doubt that either of these suggestions will do it ... but check the (new) "Twinkling" lights setting in case you've played with that (also unlikely)! Adam. EDIT: Don't forget to dump/rebuild your shader cache after changing settings Link to comment Share on other sites More sharing options...
jase439 Posted September 3, 2015 Author Share Posted September 3, 2015 Twinkling lights is disabled. Scenery compatibility is full to the left as well (Full Scenery). Still have significant shimmering. Also of note (but perhaps unrelated) is the strobe beacons on the approach lighting to 32 are just flashing white squares. Link to comment Share on other sites More sharing options...
jase439 Posted September 3, 2015 Author Share Posted September 3, 2015 Image showing the missing approach lighting texture issue here: http://1drv.ms/1EElv18 Link to comment Share on other sites More sharing options...
jase439 Posted September 8, 2015 Author Share Posted September 8, 2015 Anyone from Orbx watching this thread? Bueller? Bueller?....Bueller? Link to comment Share on other sites More sharing options...
jase439 Posted September 11, 2015 Author Share Posted September 11, 2015 Does ORBX have a support e-mail address? I'm not having much luck here. Link to comment Share on other sites More sharing options...
Misha Cajic Posted September 11, 2015 Share Posted September 11, 2015 Hi Apologies, I must've missed this thread. I personally don't run DX10 or have any idea how it works, but I'll ask a team member that does to take a look and see if they can help you. Cheers Link to comment Share on other sites More sharing options...
Nick Cooper Posted September 11, 2015 Share Posted September 11, 2015 FSX, Dx10 Fixer with default settings. Your screen shot of approach lights. There is a guide on how to post screen shots here I think this is the same place, if so, the lights are facing away and should cast no light towards the "camera". The same approach lights from the other direction An overview of the airport I would suggest that you visit the legacy page in the Direct X 10 fixer and set everything back to default. This is not a legacy airport and legacy compatible settings can wreak havoc with FSX native software. If you have not already, please convert your effects. Link to comment Share on other sites More sharing options...
jase439 Posted September 12, 2015 Author Share Posted September 12, 2015 Misha/Nick, Thanks for the replies. I tried the following without success: * Resetting DX10 Fixer Legacy from "Scenery" (Full Left) to "Balanced" (Centered/Default) * Reprocessing the Lights/Effects in DX10 Fixer * Manual uninstallation of KSTS followed by reinstallation of KSTS * Installing latest ORBX libs (September 1, 2015) * Toggling between Global/Hybrid and North America in FTX Central I continue to have an issue with the strobe transparency on the approach lighting to 32 (direction doesn't seem to matter - the problem is apparent looking toward or away from 32). Is this strobe texture part of the scenery or an FX? Which one? Thanks for the help. J Link to comment Share on other sites More sharing options...
wulfbindewald Posted September 12, 2015 Share Posted September 12, 2015 I could duplicate the strange KSTS texture prob mentioned above in DX10 if the file "fx_2_orbx_PAHO.bmp" (!) in the FSX/Effects/texture folder is missing. This prob has been already highligthed here in mail #1 http://www.orbxsystems.com/forum/topic/100502-ksts-no-rotating-light-on-the-airport-tower/?hl=ksts Under the assumption that there is no file "fx_2_orbx_PAHO.bmp" in your FSX/Effects/texture folder maybe because you don´t have PAHO Homer scenery, then there is a simple workaround for KSTS: 1) Go into your FSX/Effects folder and find the file fx_2_orbx_KSTS.bmp 2) Make a simple 1:1 copy and rename this file to fx_2_orbx_PAHO.bmp 3) Copy both files 1) and 2) into the FSX/Effects/texture folder I hope this helps for now and I hope this hickup can be corrected in a future patch.... Wulf Link to comment Share on other sites More sharing options...
jase439 Posted September 12, 2015 Author Share Posted September 12, 2015 Wulf, You receive the gold star of the day. This took care of the issue. Thank you for chiming in on this! Hopefully, as you suggest, Orbx will take note and resolve this problem in a patch. J Link to comment Share on other sites More sharing options...
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