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CaptainLens

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  1. I for one, with many others are happy and excited to see Orbx continue to support P3D in V6. I have many addons working just fine in v6, I would rather have the official install instead of tricking Central. Thank you so much Orbx for continuing to support those who still use P3D as their main simulator to enhance the sim. Your landscape addons are the best and I cant wait to fly within them once again in v6 fully. Also please consider following up on the work with the TrueEarth series for giving it more seasons instead of the only summer textures as in v6, they do look amazing, just a little let down by the summer only. Although it gives me a chance to still use the regions for those areas in the winter.
  2. As YMML in previous versions meant that Australia V2 was a requirement, does this mean Australia V2 will also be compatible with P3Dv6? Will also Global Base, Vector and LC also be compatible with P3Dv6 with the release of the airport please? When is the planned release for it please? @Orbx
  3. so what I originally said then was correct. Unless you are saying they are making everything from scratch?
  4. so you can say that Orbx are updating models and textures in line with v6 that take advantage of the new features that the sim has? They are not simply just using older assets?
  5. I feel they are just porting over their products and not fully updating them.
  6. Yes, In Orbx Central for v6 it is now empty. They removed the TrueEarth Libraries for some reason, Im sure very soon most of their products will be available in Central to install. When v6 first came out, I didnt want to wait to use Orbx in v6 so I (which I made a video on You Tube to show how to do it) made it so that Central would install either v4 or v5 items into v6 as the file directories and process was the same from previous versions of P3D with great success. Everything works fine if you look past the fact that none of their items are PBR ready for v6. Luckily LM made legacy items work with v6 with minimal loss of quality. Of course we need Orbx to properly update their products for v6 using the latest features of that sim, to make the most of the addons they have created. So yes if you go into Central, v6 will be empty but for me, if I go into v4 (which I made Central think was v4 when its really v6) then I have all my bought products there and I can install them into v6 and have Central still manage the sim like it should. I believe an Orbx developer showed how people could use v5 addons from their account work in v6 now (if they are installed as a library item) by copy and pasting a few lines of code then re-numbering them all. The only issue with this is that Central will not manage the sims scenery library like it should and having everything installed by XML causes problems in the future when installing more scenery items straight into the library. It can actually lock out the library from loading. my way, I wont have that and everything works fine.
  7. I have installed ALL my addons from v4 into v6 using Orbx Central and they work fine. With one exception which is being looked at by Orbx. I installed through Orbx Central and not the way offered by Orbx, which means Central can still manage my scenery library, which is crucial from preventing sim lock up in the future as I install more addons into the scenery library and they shift about within the priority order. I can verify the files when needed and use the config menus to set up the addons to work with other addons as normal. This cant be done if you install all of them by linking them as shown by Orbx. I do hope Orbx choose to make their work shine like it has done in the past by updating the models and textures to take advantage of the supported 8K texture resolution of P3Dv6 and also allow their products FULLY PBR in line with the sim to take advantage of the new effect features within v6 such as rain puddles and lighting advancements. If they did, their products would not only increase the fidelity of the sim, also it would showcase their own work better as they have done in the past when they first released these addons into flight simulation. I would rather wait for proper updates than have port overs come in. 🙂
  8. I think I am on the understanding that coders working for Orbx all have the same skills in terms of creating addons. You are correct, there will be some skilled at aircraft, whilst others are better at airports, some better working with photoreal terrain and others are modellers... It isnt silly though to have a MSFS team, an Xplane team and a P3D team... maybe I am over estimating how many employees around the world Orbx has.. I know they have offices all over the world and from the videos they show, it looks to be quite heavily staffed.. maybe it was just for the video though.. again, I am coming from the view of ANY business putting all their eggs in one basket, is a bad business move... in this case, putting their entire future on MSFS, one sim... which currently they are not as they still release for other sims... you must admit though, the priority is MSFS though.. which I get... that is fine.. Im simply stating with the money made, create teams so all the sims get their projects moved forwards rather than have a group wait years for a release with promises broken. or rather past roadmaps unfulfilled.
  9. Yet surely the money you are making with MFS can help you build dedicated teams within the company so there is no delay to P3D development or it isnt overshadowed by other sims and their monthly fix updates. Its great you still support P3D and I hope that never changes. The future is never set in stone with any sim I believe and anyone popping all their eggs in one basket (like having only ONE developer work on OpenAsiaLC and he happens to come from the portion of the world having difficulties at the moment, my blessings are with him) seems like very bad business myself/P3D or its community isnt valued the same as MSFS. I do hope Eugene can stay safe.
  10. why oh why, does Orbx Central need to play with a scenery.cfg file in order to install an aircraft file.. they dont go in the same location or folder... Orbx Central is not just for scenery installation... it has the DISCOVER map and the STORE to browse products... just because I install an airplane, doesnt give Central the right to play with my scenery library.. also, sorry to be a pain, what youve just said about placing the file back in to override what Orbx Central did, is correct in theory, youre forgetting tho that products like Orbx Global Base... are texture replacements... so they have already now changed the sims default textures. So I would need to repair the sim anyways... in order to correct this.. I was just trying to keep a default sim for awhile without the addons going in... hence why I had to delete everything to ensure it happened right... hopefully Orbx logic can be changed to not mess with the scenery.cfg when installing planes, unless the plane itself calls for it. It would avoid so many headaches where people are installing planes and having their scenery libraries altered without knowing it.. Thanks for your time Nick. I know you must be a busy person.
  11. That is not what I am saying...IN PLAIN ENGLISH....Orbx Central is READING the scenery.cfg file from the desktop and then updating the one in programdata with entries.. or its scanning the Orbx folder within the sim and AUTOMATICALLY updating it to place in entries ALL BY ITSELF with no action on my part, except opening Orbx Central... Why does Orbx Central add entries to the scenery.cfg file by itself without the user doing it by installing a scenery? If it aint in the scenery.cfg file or the terrain file, then Orbx should not be updating it with entries just because they sit on the drive somwehere. Why are you twisting my words? Here is a picture of the scenery.cfg file on my desktop.,. the file is clearly labelled as the path location is on the desktop, NOT in the programdata location, AGAIN, its not a shortcut, its the actual file... the one that the sim is reading, still sits in programdata where it should... thats the one Orbx Central should only adjust with entries when we the user, install a scenery item or perform a insertion point action.... or sync the sim... I DID NETHER OF THESE. and yet Orbx Central still updated the cfg file on its own.
  12. CUTTING and PASTING the cfg files, removes the file from the sim and Orbx, it now shortcuts the location of the file, not the pathway to the desktop, not the path back to programdata . ...Even when installing new default cfg files in the place within programdata, should break the link from the Orbx products to the sim, when the sim reads that file upon start up of the sim in programdata... That file now in programdata does not contain Orbx entries..So the version on my desktop, which should be invisible from Orbx if you say it doesnt read from the desktop, does contain Orbx entries, should not suddenly make Orbx read from my desktop version.... BUT IT DID. at the time of this happening, there were no entries in this file for Orbx at all... So why would it place them in. what purpose does this benefit.. If the user wanted it in, they would have added it to the scenery library themselves. I have been able to update my sim and keep it default (even with products on my PC from Orbx Central) and use the default sim for about three years like this, when disk space doesnt allow for having multiple versions for testing on the pc... ONLY NOW has it changed. WHICH IS EXACTLY WHAT I HAVE BEEN SAYING IVE BEEN DOING AND Orbx STILL RE ADDED THE PRODUCTS TO THE SIMS VERSION WHEN IT WAS DEFAULT. this is exactly how I run my sim, I have ALL my Orbx products in my sim for normal flying use, only tick the ones I will see in the sim.... then when I am updating, I remove the cfg files that link Orbx products to my scenery library, so as far as the sim is concerned when I install the update, its a full default sim.... even tho the Orbx products are still in the same place on the physical drive.. I do my testing and then place the cfg file, which I have in the past, placed on my desktop, back in the sim and viola, Orbx products are back in the sim like nothing has changed... Am I not saying this right? Why are you ignoring what I am saying?
  13. I had the terrain.cfg and scenery.cfg on my desktop when this happened...in programdata, they were default file versions, why is Orbx central looking on my desktop for sim folders where it knows where I installed the sim folder too? AGAIN ITS A SIMPLE QUESTION, why is Orbx Central going behind my back and placing items from my account or re-linking them sorry in the scenery library without my consent or me agitating it? My original files were on my desktop, the files were in the sim, unless I sync my sim, set the insertion point, install a scenery item or uninstall one, why is Orbx Central even looking in my scenery file please when I install a plane? ... The desktop is not anywhere where Orbx Central should be looking for sim related folders as I told it that its installed in the default C drive location? I have a separate Orbx Library on another drive, why didnt it link the addons back in as well? I am thinking maybe something Windows has changed has had a knock on effect with how Orbx Central behaves.. "install, uninstall, verify files or Sync Simulator." Installing a plane into the sim, should not affect the scenery library. I feel youre just giving excuses as to why the behaviour of Orbx Central has gone rogue for this situation and done stuff without me knowing, which you must surely admit, is not how its meant to happen, there has been no real reason for this and youre not attempting to find out either by asking questions.. I dont want this to happen again when I update the sim, like you said, I do have a particular set up, to make sure I dont have to reinstall everything when I update the sim, just the sim files and allow it to be left in a default state until I WANT Orbx central to re-connect... IT DID IT BY ITSELF this time... this is not the behaviour that was programmed in was it? To start linking sim files into your scenery library without the users knowledge? I just want to know why it happened, I get it if you cant explain it, but Orbx has the power to prevent it from happening again if they wanted too, which surely should be apart of the logic? Only do what the user asks? Maybe youre not fully understanding my set up... it would be great to be able to chat one day to you, instead of typing everything out..
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