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CaptainLens

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Everything posted by CaptainLens

  1. I for one, with many others are happy and excited to see Orbx continue to support P3D in V6. I have many addons working just fine in v6, I would rather have the official install instead of tricking Central. Thank you so much Orbx for continuing to support those who still use P3D as their main simulator to enhance the sim. Your landscape addons are the best and I cant wait to fly within them once again in v6 fully. Also please consider following up on the work with the TrueEarth series for giving it more seasons instead of the only summer textures as in v6, they do look amazing, just a little let down by the summer only. Although it gives me a chance to still use the regions for those areas in the winter.
  2. As YMML in previous versions meant that Australia V2 was a requirement, does this mean Australia V2 will also be compatible with P3Dv6? Will also Global Base, Vector and LC also be compatible with P3Dv6 with the release of the airport please? When is the planned release for it please? @Orbx
  3. so what I originally said then was correct. Unless you are saying they are making everything from scratch?
  4. so you can say that Orbx are updating models and textures in line with v6 that take advantage of the new features that the sim has? They are not simply just using older assets?
  5. I feel they are just porting over their products and not fully updating them.
  6. Yes, In Orbx Central for v6 it is now empty. They removed the TrueEarth Libraries for some reason, Im sure very soon most of their products will be available in Central to install. When v6 first came out, I didnt want to wait to use Orbx in v6 so I (which I made a video on You Tube to show how to do it) made it so that Central would install either v4 or v5 items into v6 as the file directories and process was the same from previous versions of P3D with great success. Everything works fine if you look past the fact that none of their items are PBR ready for v6. Luckily LM made legacy items work with v6 with minimal loss of quality. Of course we need Orbx to properly update their products for v6 using the latest features of that sim, to make the most of the addons they have created. So yes if you go into Central, v6 will be empty but for me, if I go into v4 (which I made Central think was v4 when its really v6) then I have all my bought products there and I can install them into v6 and have Central still manage the sim like it should. I believe an Orbx developer showed how people could use v5 addons from their account work in v6 now (if they are installed as a library item) by copy and pasting a few lines of code then re-numbering them all. The only issue with this is that Central will not manage the sims scenery library like it should and having everything installed by XML causes problems in the future when installing more scenery items straight into the library. It can actually lock out the library from loading. my way, I wont have that and everything works fine.
  7. I have installed ALL my addons from v4 into v6 using Orbx Central and they work fine. With one exception which is being looked at by Orbx. I installed through Orbx Central and not the way offered by Orbx, which means Central can still manage my scenery library, which is crucial from preventing sim lock up in the future as I install more addons into the scenery library and they shift about within the priority order. I can verify the files when needed and use the config menus to set up the addons to work with other addons as normal. This cant be done if you install all of them by linking them as shown by Orbx. I do hope Orbx choose to make their work shine like it has done in the past by updating the models and textures to take advantage of the supported 8K texture resolution of P3Dv6 and also allow their products FULLY PBR in line with the sim to take advantage of the new effect features within v6 such as rain puddles and lighting advancements. If they did, their products would not only increase the fidelity of the sim, also it would showcase their own work better as they have done in the past when they first released these addons into flight simulation. I would rather wait for proper updates than have port overs come in. 🙂
  8. I think I am on the understanding that coders working for Orbx all have the same skills in terms of creating addons. You are correct, there will be some skilled at aircraft, whilst others are better at airports, some better working with photoreal terrain and others are modellers... It isnt silly though to have a MSFS team, an Xplane team and a P3D team... maybe I am over estimating how many employees around the world Orbx has.. I know they have offices all over the world and from the videos they show, it looks to be quite heavily staffed.. maybe it was just for the video though.. again, I am coming from the view of ANY business putting all their eggs in one basket, is a bad business move... in this case, putting their entire future on MSFS, one sim... which currently they are not as they still release for other sims... you must admit though, the priority is MSFS though.. which I get... that is fine.. Im simply stating with the money made, create teams so all the sims get their projects moved forwards rather than have a group wait years for a release with promises broken. or rather past roadmaps unfulfilled.
  9. Yet surely the money you are making with MFS can help you build dedicated teams within the company so there is no delay to P3D development or it isnt overshadowed by other sims and their monthly fix updates. Its great you still support P3D and I hope that never changes. The future is never set in stone with any sim I believe and anyone popping all their eggs in one basket (like having only ONE developer work on OpenAsiaLC and he happens to come from the portion of the world having difficulties at the moment, my blessings are with him) seems like very bad business myself/P3D or its community isnt valued the same as MSFS. I do hope Eugene can stay safe.
  10. why oh why, does Orbx Central need to play with a scenery.cfg file in order to install an aircraft file.. they dont go in the same location or folder... Orbx Central is not just for scenery installation... it has the DISCOVER map and the STORE to browse products... just because I install an airplane, doesnt give Central the right to play with my scenery library.. also, sorry to be a pain, what youve just said about placing the file back in to override what Orbx Central did, is correct in theory, youre forgetting tho that products like Orbx Global Base... are texture replacements... so they have already now changed the sims default textures. So I would need to repair the sim anyways... in order to correct this.. I was just trying to keep a default sim for awhile without the addons going in... hence why I had to delete everything to ensure it happened right... hopefully Orbx logic can be changed to not mess with the scenery.cfg when installing planes, unless the plane itself calls for it. It would avoid so many headaches where people are installing planes and having their scenery libraries altered without knowing it.. Thanks for your time Nick. I know you must be a busy person.
  11. That is not what I am saying...IN PLAIN ENGLISH....Orbx Central is READING the scenery.cfg file from the desktop and then updating the one in programdata with entries.. or its scanning the Orbx folder within the sim and AUTOMATICALLY updating it to place in entries ALL BY ITSELF with no action on my part, except opening Orbx Central... Why does Orbx Central add entries to the scenery.cfg file by itself without the user doing it by installing a scenery? If it aint in the scenery.cfg file or the terrain file, then Orbx should not be updating it with entries just because they sit on the drive somwehere. Why are you twisting my words? Here is a picture of the scenery.cfg file on my desktop.,. the file is clearly labelled as the path location is on the desktop, NOT in the programdata location, AGAIN, its not a shortcut, its the actual file... the one that the sim is reading, still sits in programdata where it should... thats the one Orbx Central should only adjust with entries when we the user, install a scenery item or perform a insertion point action.... or sync the sim... I DID NETHER OF THESE. and yet Orbx Central still updated the cfg file on its own.
  12. CUTTING and PASTING the cfg files, removes the file from the sim and Orbx, it now shortcuts the location of the file, not the pathway to the desktop, not the path back to programdata . ...Even when installing new default cfg files in the place within programdata, should break the link from the Orbx products to the sim, when the sim reads that file upon start up of the sim in programdata... That file now in programdata does not contain Orbx entries..So the version on my desktop, which should be invisible from Orbx if you say it doesnt read from the desktop, does contain Orbx entries, should not suddenly make Orbx read from my desktop version.... BUT IT DID. at the time of this happening, there were no entries in this file for Orbx at all... So why would it place them in. what purpose does this benefit.. If the user wanted it in, they would have added it to the scenery library themselves. I have been able to update my sim and keep it default (even with products on my PC from Orbx Central) and use the default sim for about three years like this, when disk space doesnt allow for having multiple versions for testing on the pc... ONLY NOW has it changed. WHICH IS EXACTLY WHAT I HAVE BEEN SAYING IVE BEEN DOING AND Orbx STILL RE ADDED THE PRODUCTS TO THE SIMS VERSION WHEN IT WAS DEFAULT. this is exactly how I run my sim, I have ALL my Orbx products in my sim for normal flying use, only tick the ones I will see in the sim.... then when I am updating, I remove the cfg files that link Orbx products to my scenery library, so as far as the sim is concerned when I install the update, its a full default sim.... even tho the Orbx products are still in the same place on the physical drive.. I do my testing and then place the cfg file, which I have in the past, placed on my desktop, back in the sim and viola, Orbx products are back in the sim like nothing has changed... Am I not saying this right? Why are you ignoring what I am saying?
  13. I had the terrain.cfg and scenery.cfg on my desktop when this happened...in programdata, they were default file versions, why is Orbx central looking on my desktop for sim folders where it knows where I installed the sim folder too? AGAIN ITS A SIMPLE QUESTION, why is Orbx Central going behind my back and placing items from my account or re-linking them sorry in the scenery library without my consent or me agitating it? My original files were on my desktop, the files were in the sim, unless I sync my sim, set the insertion point, install a scenery item or uninstall one, why is Orbx Central even looking in my scenery file please when I install a plane? ... The desktop is not anywhere where Orbx Central should be looking for sim related folders as I told it that its installed in the default C drive location? I have a separate Orbx Library on another drive, why didnt it link the addons back in as well? I am thinking maybe something Windows has changed has had a knock on effect with how Orbx Central behaves.. "install, uninstall, verify files or Sync Simulator." Installing a plane into the sim, should not affect the scenery library. I feel youre just giving excuses as to why the behaviour of Orbx Central has gone rogue for this situation and done stuff without me knowing, which you must surely admit, is not how its meant to happen, there has been no real reason for this and youre not attempting to find out either by asking questions.. I dont want this to happen again when I update the sim, like you said, I do have a particular set up, to make sure I dont have to reinstall everything when I update the sim, just the sim files and allow it to be left in a default state until I WANT Orbx central to re-connect... IT DID IT BY ITSELF this time... this is not the behaviour that was programmed in was it? To start linking sim files into your scenery library without the users knowledge? I just want to know why it happened, I get it if you cant explain it, but Orbx has the power to prevent it from happening again if they wanted too, which surely should be apart of the logic? Only do what the user asks? Maybe youre not fully understanding my set up... it would be great to be able to chat one day to you, instead of typing everything out..
  14. Last night, out of the three years I think Ive been doing it this way, was the first time... I simply opened up Orbx Central to download the airplanes that were free from Aeroplane Heaven.... thanks for hosting the files.. Didnt click anywhere near the insertion point or products to do with Global, although downloading the files were a little troublesome, but I think that was a Windows Permissions thing... and when I booted up the sim to look at the planes, my scenery library was full of Orbx Products, which literally was default before opening the sim... So I understand now what is happening, Orbx Central is physically scanning the folder in which I have registered with it, seen that there are products in there not apart of my sim and decided on it own, to add them to my scenery library without my knowledge... that is the real issue I have, unless I ask it to do it, should Orbx Central be making its own decisions about my scenery library? What I do to avoid Orbx changing certain things is to remove the backup files in the addons folder (as I move in and out of that folder on the regular with airports) and also in the programdata location, the scenery.backup file as I have a particular order I want maintained, that I dont want Orbx to load from a previous state suddenly.. Central also keeps placing that file in that location almost every minute the app is open if the file is deleted... Can it be possible please for Centrals logic be instructed NOT to link in scenery items into my library unless I ask it too in the app...? of course updating sceneries already in the scenery library is different and accepted, because the user has already said yes to that... but items the user has not agreed too..
  15. Hiya Nick... thanks for responding... I needed an unregistered with addons sim, complete default. Having them still in the list, means they are still in the scenery library, yes, not loading into the sim, but still the sim knows about them. To have a clean environment to test in, I need a complete default sim, I just didnt want to uninstall and reinstall everything has, as you can imagine, that could take awhile. You are correct tho, I used to rename the root folders and would have done that if the disk space allowed. The recent installations for V5 have been quite big as they add more to the sim such as PBR.. hence why I unlinked Orbx products from the sim.... to be fair, my real question or issue, is why is it in Orbx Centrals logic to re-link scenery library items without the user? Updating products yes, but only ones that have been registered into the sim via the CFG files. Not install items that are not registered in the sim.
  16. No way man... by removing the links in the cfg files...as stated above, Orbx has never reinstalled anything back in behind my back... maybe its because Ive never opened Orbx Central in the past. Surely tho, the logic of Central should be to only install at a users request.
  17. Hiya Doug.. Thanks for the link. Just a surprise when I came to the forums for support, to find this. Thats all... In regards to yoru response, why is the logic of Orbx Central, to automatically install scenery items in the account, that are not in the sim at all, without the user actioning it. Just opening Orbx Central should not be a trigger for Central to go, oh, you havent got these items from your account in your sim, Ill just pop them in without notifying you... Thats backwards. Orbx was not in my terrain.cfg file. it was not in the scenery.cfg or addons.cfg file, although the airports on my other drive from Orbx didnt get linked back in the sim. My sim was default for a reason, then suddenly, my scenery library was full of Orbx.. I wanted a default sim for a reason, Ive not had to actually uninstall all my Orbx items from the hard drive where they sat, so in the future to put them back in. The logic of Central has never done this before after I update my sim, why has it changed?
  18. I have come to ask a genuine question in the hopes of getting an answer about Orbx Central. Only to find the Support Forums are in READ ONLY and I am unable to ask my question. I have always preferred the Support Forums to private tickets as sometimes it takes awhile for someone to get back to me and another user who has had the same issue, usually will comment on the post and be of help. Plus its a great location to ask questions about how Orbx products work under the hood. I understand Orbx now want to have everything done on a ticket support basis... Im not happy with that as a customer and have always preferred the forums to discuss the issue with others that have had the same issues, LIKE ANY OTHER DEV DOES. So I shall lay it here and see what happens. Today, I updated my sim and wanted to use the default sim for awhile, so instead of uninstalling everything Orbx I have, I simply removed the scenery, addons and terrain file during the update to reset my sim back to default and save myself a couple of days of removing everything from the sim, then installing it back in. ONLY Orbx CENTRAL WENT AND RE-LINKED EVERYTHING BEHIND MY BACK WITHOUT ANY INPUT FROM ME. This has never happened before in the years I have been updating and installing Orbx products. Why has this started to happen now? So I proceeded to uninstall by the products using Orbx Central and some TrueEarth products would simply not uninstall. They remained in the cfg file and sim/Orbx Central. THREE ATTEMPTS and in the end I had to delete the files by hand and the reg entries as well before they were finally out of the sim. SO NOW I HAVE A WEEK OF DOWNLOADING Orbx PRODUCTS AHEAD OF ME...THANKS ALOT. Not only that, I find the support forum locked off since last week? WTH? Why has this decision been made to do this without any warning to the users?
  19. I wrote this before I saw the above answer come in. that also is an entry that will fix it. If it is a texture loading issue and not an addon issue, try checking your P3D.cfg file for an entry that pertains to texture loading, if its set to low, then textures wont load off into the distance. All of these settings below are from my cfg file, which I increased the values of from default: you could try adding these values in the cfg file as I dont have this issue so it isnt the installer: IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=512 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 SIM_OBJECT_FORCE_DRAW_DISTANCE_METERS=100000.000000 SIM_OBJECT_FORCE_DRAW_MAX_SCALE=100.000000 SIM_OBJECT_FORCE_DRAW_MIN_PIXEL_RADIUS=0.000000 MAX_TEXTURE_REQUEST_DISTANCE=2000.000000
  20. Hiya, Just installed the Volanta app try it out and upon booting up my sim after installation (without Volanta active) P3D asked me if I wanted to enable a Volanta addon in my sim, which of course I said yes...although for a plane tracking app found very weird. Now little did I know it was adding something to my sim. Why on Earth does Volanta need to add its own Logo to my simulator as a simobject? Really? Playing with everyones sim just to insert your logo into everyones sim? Is that really needed? What feature does the logo in the sim add please that means the logo should remain as a simobject in the simulator? Where is it shown? It really just seems like faff for people and creating problems for no reason. I hope you can help, many thanks.
  21. Hiya, I am from Birmingham, UK and just in case Orbx begin work on my home airport, I would just like to make you aware that I am available to collect photographs and anything else required in order to make the best airport available.
  22. sorry to poke my nose in, what Mesh setting do you have? I find in 5.3 having it maxed out causes elevation issues, having it on 5m I find there isnt.. just though it might help
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