Hi Joe,
thanks for your reply.
Firstly EGLC and LPPD are developed by completely different developers so you can't compare (it's up to the individual developer), and the LPPD dev is external to Orbx and only sells on the platform, secondly static aircraft is a very dividing topic, some people want them, others don't, a benefit P3D has is the ability to configure airports how users want, apparently this can't be done yet in MSFS, although options are starting to be offered.
I know MK and Orbx are different developers. But I don't think it matters in this case. I just would like to know why static planes are removed from sceneries. There must be a reason why Orbx, MK and others do that when they optimize their addons for XBOX. It's a feature which gets lost and you can't do anything about it - and anything is better than the horrible default ai planes in msfs
There are ways you can toggle scenery features like static planes in msfs. FSDG did it with their configurator. Orbx central is capable of doing this is other simulators - so why not in msfs?