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DModjo

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Posts posted by DModjo

  1. 6 hours ago, Quantum Amiga said:

    I've found YBBN v2 is very demanding on system resources, my 8 GB 1070Ti normally sits at ~5 GB, YBBN takes it to almost the full 8 GB and 100% use (and my GPU is clocked to 2 GHz).

     

    That said I can do 30 fps around the AP provided I detune settings to free up the GPU resources, otherwise the GPU maxs out with a subsequent frame rate drop and is thus stuttery.

     

    I would imagine a 3080Ti would handle it Ok though.

     

    Cheers

     

    It's because they put PBR on basically every surface which kills fps in v4. I do think they went a bit overboard but on v5 it would be better. 

    • Upvote 1
  2. Update: I managed to fix this problem.

     

    Looks like the TrueEarth SoCal Autogen is targeting newly created textures called 'TE_SCA_001.bmp' and 'TE_SCA_001LM.bmp'. that were placed the Prepar3d/Texture directory.

     

    Copying the files ORBX_SCA_BLD2.dds and  ORBX_SCA_BLD2LM.dds  from the BuildingsHD directory under Orbx/Scripts and renaming/replacing the above files fixed the issue.

     

    See results...

    Lockheed Martin® Prepar3D® v4 with WideServer_ waiting for clients 28_09_2020 9_08_07 PM.jpg

  3. Hello,

     

    Think this could be a bug/error with Orbx TrueEarth SoCal which was released today.

     

    The autogen doesn't seem to be targeting the BuildingsHD textures and are displaying in low resulation:

     

    xiLsiGv.jpg

     

    Additionally the textures look to be more appropriate for NorCal rather than SoCal, which I think should look more like this (similar to the SCA Region):

     

    rUXzAwD.jpg

     

    David

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