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Everything posted by DModjo

  1. Seeing it was posted in the 2022 roadmap it's not unreasonable to think it would be a 2022 product and be released this year. But given the silence from Orbx I think it's doubtful that we'll see it this year.
  2. I'm also interested in the progress of this
  3. The CEO of Orbx mentioned that OpenLC Asia was part of the 2022 roadmap. Pretty sure we'll see it release eventually.
  4. Photogrammetry is pretty bad for me but I figured it was probably because I'm on 50Mbps NBN in Australia. Flying around any PG city is just a sea of geometry for me unfortunately so I have to switch it off or consider upgrading my internet connection.
  5. I wouldn't count on YPPH seeing the light of day. The developer hasn't been active on the forum for over a year.
  6. Is the YMML project mentioned targeting P3D and MSFS?
  7. I turn photogrammetry off as well. Unfortunately my 50mbps connection struggles to keep up and I prefer to see actual structures rather than obscure polygons. However even with photogrammetry off the buildings look very well represented in shape, size and color. When upping the terrain LOD everything is very crisp. The algorithm works very well.
  8. Great work nonetheless Frank. Been waiting years for a Sydney scenery like this!
  9. Hey Frank - actually after some further testing - disabling the dynamic lighting spotlight effects on the Sydney Harbour Bridge made a significant reduction in stutters for me. This was maxing out my GPU.
  10. Agree! Although strangely I have stuttering. Determined it's exclusively caused by the City Engine buildings. Removing those (files with "CE" in the naming convention) fixed it for me. Still epic even without the City Engine buildings.
  11. When was the last update from Orbx about LC Asia with screenshots? Last year?
  12. Hi Orbx Team, I just wondered - is the Sydney CityScene for P3D still being worked on and hopefully targeted for release this year? I do recall seeing it on the roadmap and I've been eagerly awaiting it. I think @Ed Correiais often across this. Thanks! David
  13. It's because they put PBR on basically every surface which kills fps in v4. I do think they went a bit overboard but on v5 it would be better.
  14. Also no taxiway centerline lights.
  15. In the end, it's better to have something than nothing. Orbx could have easily not upgraded YBBN. I'm thankful for the fact that they did and even if it's 90% accurate with some things missing. The things pointed out by QFA1213 shows he has very good knowledge of the airport and it's quirks. However even with these things missing, it won't take away from the experience of arriving/departing out of the airport in the simulator for most people. They haven't ever claimed that this will be a 1:1 representation. Yes it might not have the attention to detail that some other developers deliver, but all up, it's tremendously improved.
  16. Hi @Ed Correia Sorry to tag you directly. I and a number of others were keen to know how this project is progressing given it was originally targeted for Jan/Feb. Thanks!
  17. This is a new version and looks hugely improved to the first version.
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