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DModjo

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Everything posted by DModjo

  1. Hi @Sascha Normann Incredible effort on YMML. I love it so much. However my only one gripe is that with FSLTL AI Traffic heavy international carriers are always spawning up at the heavy gates in the Qantas Domestic terminal. I think this could be due to the sim's AI parking limitations however it would be great if there could be an option provided to disable those gates or make their radius smaller so that it appears more realistic and only Qantas aircraft occupy those spots. The gates specifically are C11 and C3 (I think).
  2. Radio silence from Orbx lately. I can't believe we're still waiting for YMML 3 years after release of MSFS
  3. I tried it. It's performance is abysmal. Definitely needs Orbx treatment.
  4. Seeing it was posted in the 2022 roadmap it's not unreasonable to think it would be a 2022 product and be released this year. But given the silence from Orbx I think it's doubtful that we'll see it this year.
  5. I'm also interested in the progress of this
  6. The CEO of Orbx mentioned that OpenLC Asia was part of the 2022 roadmap. Pretty sure we'll see it release eventually.
  7. Photogrammetry is pretty bad for me but I figured it was probably because I'm on 50Mbps NBN in Australia. Flying around any PG city is just a sea of geometry for me unfortunately so I have to switch it off or consider upgrading my internet connection.
  8. I wouldn't count on YPPH seeing the light of day. The developer hasn't been active on the forum for over a year.
  9. Is the YMML project mentioned targeting P3D and MSFS?
  10. I turn photogrammetry off as well. Unfortunately my 50mbps connection struggles to keep up and I prefer to see actual structures rather than obscure polygons. However even with photogrammetry off the buildings look very well represented in shape, size and color. When upping the terrain LOD everything is very crisp. The algorithm works very well.
  11. Great work nonetheless Frank. Been waiting years for a Sydney scenery like this!
  12. Hey Frank - actually after some further testing - disabling the dynamic lighting spotlight effects on the Sydney Harbour Bridge made a significant reduction in stutters for me. This was maxing out my GPU.
  13. Agree! Although strangely I have stuttering. Determined it's exclusively caused by the City Engine buildings. Removing those (files with "CE" in the naming convention) fixed it for me. Still epic even without the City Engine buildings.
  14. When was the last update from Orbx about LC Asia with screenshots? Last year?
  15. Hi Orbx Team, I just wondered - is the Sydney CityScene for P3D still being worked on and hopefully targeted for release this year? I do recall seeing it on the roadmap and I've been eagerly awaiting it. I think @Ed Correiais often across this. Thanks! David
  16. It's because they put PBR on basically every surface which kills fps in v4. I do think they went a bit overboard but on v5 it would be better.
  17. Also no taxiway centerline lights.
  18. Hi @Ed Correia Sorry to tag you directly. I and a number of others were keen to know how this project is progressing given it was originally targeted for Jan/Feb. Thanks!
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