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pyreegue

External Developer
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pyreegue last won the day on June 14

pyreegue had the most liked content!

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About pyreegue

  • Birthday 12/03/2000

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  • Website URL
    contact[at]pyreegue.com

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  • Gender:
    Male
  • Location:
    Ukraine
  • Interests:
    Aviation, scenery creation, modeling, texturing.

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  1. Thank you for your comment, I'm always happy when the airport feels so alive that it can bring back memories! Thank you, Andy! Can't wait to pump Edinburgh with all this stuff as well. To my surprise, such an interesting location was left in the dark. Not anymore! Thank you for your comment Appreciate your interest! I'm telling myself everyday that I need to update UKBB with custom jetways, it's not forgotten! Oh the tiny details, take so much time but give so much more immersion. Appreciate your feedback! Oh stop it, you Appreciate your care, me and my family are in safety, that is why I can continue development! Thank you for your kind words. This rig is equipped with an RTX3080 paired with an i7 12700K. The Fenix gives stable 60 FPS when not "zoomed in" to see what the VGDS screen is showing. I'm doing 150% of what's possible to make sure it's silky smooth. You're totally right, it's ultra-ish with the exception of Object Detail that is set to 150 and Terrain Detail at 125. Thank you very much for your support, I am safe together with my family and can finally resume development properly. It wouldn't have been possible without your incredible support!
  2. Hey there to everyone once again, I'm here with a quick update on Belfast progress. Thought it'd be a great idea to have a separate topic for it so that it doesn't get lost in the previous one. What you're seeing on these videos is just the tip of the iceberg. This project will feature a lot of new crazy things that I've never done before. It's still a WIP, so as always don't freak out if something is missing/looks odd, we'll get there, soon-ish. The most important part of every airport, and also the most time consuming one - the passenger terminal, is complete, which means we are not far from release. Also, all of this great stuff will be brought to EGPH (There'll be a huge update for it) and EGPF in an update as well, EGNX and EGPD will come with it on release, obviously. UKLL will come at a later stage. See you in a bit!
  3. I sure do! Please send me a message through the forums, cheers!
  4. Hello to everybody. it's been a while now since my last progress report. Now that things have settled down a bit, I resumed development. Me and my family are safe. Many things happened in the flight sim community in the past month and a half, but rest assured PYREEGUE Dev. Co. isn't lacking behind. Many new things are coming with new sceneries, I won't be showing everything for now since it's in the works, but I do have some eye candy up my sleeve. Those include version 2 of Static Aircraft and new scenery previews. Once again, I can’t thank you enough for being there in my time of need, for what you guys and the team at Orbx did to help me overcome this misery, I wouldn’t be where I am today without people like you. Thank you. v2 of static aircraft: Belfast progress: East Midlands control tower: Aberdeen Oil Rigs
  5. I do not posses the descriptive powers to express my feelings having seen all your support. From the deepest bottom of my heart, thank you for what you're doing. As soon as this is over I'll make sure I have something more than a bunch of sentences for all of you. May the world live in peace.
  6. Issue has finally been found and fixed. Update has been submitted to Orbx.
  7. It is available on XBOX since February 3rd.
  8. No progress so far. Posted my question on MS Dev support, curious what they have to say about it.
  9. Not even sure how to investigate to be honest, hold short point is placed correctly and linked to a taxiway/runway slot. Microsoft validated the scenery as well. I'll try moving it around and see if that works.
  10. Hello, does this happen randomly or is this always like that? Is this a 3rd party traffic addon or default traffic?
  11. Thank you guys for your suggestions, this helps a lot when it comes to deciding what we want to have in MSFS in the near future. EGNX has been added to the development queue based on this little "survey".
  12. Yes that is indeed planned, just can't find the will to do it since UKBB is on my old drive on another PC. But that has to happen at some point. Apologies for this delay.
  13. Thank you guys for all your suggestions. For now EGNX is looking like the most desired airfield.
  14. Changed to EGNX. Out of all suggestions seems to be a good option. A lot of the other airports that have been suggested are WIP/Duplicates. I understand that some versions don’t do justice but it has to be really bad/converted from other sim to be worth re-doing. It's NOT final, I'm open for all suggestions.
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