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Floating building at KFMN


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Hi there,


 


actually, it's an unfortunate issue with "generic" default airport terminals, they all hover about a foot off the ground. Since those buildings aren't individual custom objects that can be adjusted in altitude (they are a type of autogen building) there's nothing that can be done other than not to use them at all. If you look at similar terminals at any default airport -- including the default version of KFMN -- you'll see the same behavior. And Larry is correct in that the effect can be more pronounced at airports at higher altitude.


 


We're gradually expanding our Orbx object libraries to include various generic terminal types so that even our freeware Global airports will have to rely less on these "floaters".


 


Cheers, Holger 


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