Double J Posted April 11, 2015 Share Posted April 11, 2015 Farmington...freeware airport. Not running Vector, it's in FTX Global, no other mesh installed set to 5m,libraries installed. Link to comment Share on other sites More sharing options...
larryisenor Posted April 12, 2015 Share Posted April 12, 2015 It's a weird effect related to the FSX modelling of the earth. Not too bad here, there are other places where the buildings are a couple of meters higher than the ground. Larry Link to comment Share on other sites More sharing options...
Holger Sandmann Posted April 13, 2015 Share Posted April 13, 2015 Hi there, actually, it's an unfortunate issue with "generic" default airport terminals, they all hover about a foot off the ground. Since those buildings aren't individual custom objects that can be adjusted in altitude (they are a type of autogen building) there's nothing that can be done other than not to use them at all. If you look at similar terminals at any default airport -- including the default version of KFMN -- you'll see the same behavior. And Larry is correct in that the effect can be more pronounced at airports at higher altitude. We're gradually expanding our Orbx object libraries to include various generic terminal types so that even our freeware Global airports will have to rely less on these "floaters". Cheers, Holger Link to comment Share on other sites More sharing options...
Double J Posted April 13, 2015 Author Share Posted April 13, 2015 Gottcha... thanks. Link to comment Share on other sites More sharing options...
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