abta Posted April 4, 2015 Share Posted April 4, 2015 Hi guys, Monument Valley does not look right. One of the formations looks like it is floating over the ground. How can I fix this? Thanks for your help Link to comment Share on other sites More sharing options...
hal9000 Posted April 4, 2015 Share Posted April 4, 2015 Hi,, try to deactivete the AEC UT25 in the Vector configurator-that helps me Link to comment Share on other sites More sharing options...
abta Posted April 4, 2015 Author Share Posted April 4, 2015 AEC for UT25 is already disabled, but unfortunately it does not solve the problem. Link to comment Share on other sites More sharing options...
hal9000 Posted April 4, 2015 Share Posted April 4, 2015 Hi, sorry that this didn´t help. Have you a Mesh like Dreamscape Utah 10m installed ? Link to comment Share on other sites More sharing options...
abta Posted April 4, 2015 Author Share Posted April 4, 2015 I am using FS Global 2010 for the first time in my new FSX installation Link to comment Share on other sites More sharing options...
abta Posted April 5, 2015 Author Share Posted April 5, 2015 ...and FTX Central was set to North America before installing Monument Valley Link to comment Share on other sites More sharing options...
FLighT Posted April 5, 2015 Share Posted April 5, 2015 I think Monument Valley sits on Global turf not NA where the region packs reside. FTX Central should be set to Global maybe. Link to comment Share on other sites More sharing options...
abta Posted April 6, 2015 Author Share Posted April 6, 2015 So I should uninstall Monument Valley and reinstall it with FTX Central set to global before? Link to comment Share on other sites More sharing options...
FLighT Posted April 6, 2015 Share Posted April 6, 2015 So I should uninstall Monument Valley and reinstall it with FTX Central set to global before? I would try switching back and forth between Global and NA and back to Global first. Close FTX Central between each switch and start FSX to get the scenery library to acknowledge the change. And reapply the latest libs last. If that doesn't fix it then I would uncheck FSGlobal mesh for NA in the scenery library and check that location again, that will let you know if its the mesh or not. I shouldn't think so, I use FSGlobal Ultimate NA without this issue and with so many Orbx users using 2010 I think this problem would have popped up before now. Did you check your original download using MD5 to insure it wasn't corrupt? Reinstalling won't help if the download is corrupted. Last ditch effort, after doing the above, try a reinstall. Good luck. Link to comment Share on other sites More sharing options...
abta Posted April 6, 2015 Author Share Posted April 6, 2015 I followed your recommendations, but nothing helped. Yes, I checked the MD5 sum before installing Monument Valley. Everything was fine. So I am going to reinstall Monument Valley. Is there a recommended way to uninstall Monument Valley first? Sorry, found the official guide on my own: http://www.orbxsystems.com/forum/topic/30376-uninstalling-ftx-airports-a-quick-guide/ I'll give it a try Link to comment Share on other sites More sharing options...
Guest Posted April 6, 2015 Share Posted April 6, 2015 No need to uninstall when changing mode into FTX Central. Just don't forget to click Apply and close FTX Central before your sim Link to comment Share on other sites More sharing options...
abta Posted April 6, 2015 Author Share Posted April 6, 2015 reinstalling did not help. The problem is still there Link to comment Share on other sites More sharing options...
abta Posted April 6, 2015 Author Share Posted April 6, 2015 I think this is a bug in the scenery. You can't see it, when flying over a specific altitude. But from the airport or flying low it is noticeable and pretty ugly: Link to comment Share on other sites More sharing options...
FLighT Posted April 6, 2015 Share Posted April 6, 2015 Yes , I just confirmed it! N37*1.88 W110*8.92 HDG Mag 53 Occurs between 5232 ft and 5620 ft. Its easy to see if you slew up slowly from 5232 ft. The altitude its visible at also varies with distance to the target. Looks like a bleed through of the sky textures. Mesh or texture issue? I tend not to fly this low off the deck Link to comment Share on other sites More sharing options...
abta Posted April 6, 2015 Author Share Posted April 6, 2015 I usually don't fly as low either, it was just to investigate the error I saw from the runway at UT25 Good to hear I am not the only one with this issue. Hopefully the developer can help. Link to comment Share on other sites More sharing options...
RODI Posted April 6, 2015 Share Posted April 6, 2015 I have the same issue there. Link to comment Share on other sites More sharing options...
FLighT Posted April 6, 2015 Share Posted April 6, 2015 As I change altitude while viewing I get the impression that its not filling in but that I'm seeing the ground textures below and behind the mountain giving the impression that it is being made whole. Curious. Link to comment Share on other sites More sharing options...
fabs79 Posted April 6, 2015 Share Posted April 6, 2015 I don't have the scenery myself, but have you tried different Mesh settings? Setting mesh resolution to 1m sometimes causes strange rifts and elevation issues. Link to comment Share on other sites More sharing options...
abta Posted April 6, 2015 Author Share Posted April 6, 2015 That's how it looks to me too. Depanding on your angle of view you don't notice the hole, because if the angle is steep enough you can't see the sky through the hole, but only the ground texture. The colors kind of match with each other and so the hole is camouflaged. I think that's why no one discovered this bug so far. Hopfully there will be a fix. Maybe a developer could give a short statement? @fabs79: as recommended my mesh resolution is set to 5m Link to comment Share on other sites More sharing options...
FLighT Posted April 6, 2015 Share Posted April 6, 2015 I don't have the scenery myself, but have you tried different Mesh settings? Setting mesh resolution to 1m sometimes causes strange rifts and elevation issues. I leave mine set at 5 meter at all times to accomodate Orbx addon AP's (which require 5 meters to avoid display issues) of which I have many. Link to comment Share on other sites More sharing options...
abta Posted April 7, 2015 Author Share Posted April 7, 2015 I leave mine set at 5 meter at all times to accomodate Orbx addon AP's (which require 5 meters to avoid display issues) of which I have many. Exactly, otherwise it could cause several issues for exampel with Sekiu. But of course fabs79 just wanted to help, i appreciate that. Link to comment Share on other sites More sharing options...
abta Posted April 7, 2015 Author Share Posted April 7, 2015 @orbx: would you please confirm this bug and maybe provide a solution? Link to comment Share on other sites More sharing options...
Frank Dainese Posted April 7, 2015 Share Posted April 7, 2015 Hi abta, thanks for the report....Fixed the "bug" position, this only in April month. attached the correct file, replace the file in folder scenery. regards Frank PS: There will be a SP1 for the Monument Valley with many new features! MV9__ObjectFlow.zip Link to comment Share on other sites More sharing options...
abta Posted April 7, 2015 Author Share Posted April 7, 2015 Perfect, this fixed it. Everything looks great again. Now I understand there was no hole in the mountain, but it was shifted away from its foundation. Thank you Frank, great support Link to comment Share on other sites More sharing options...
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