ThePilot777 Posted November 16, 2014 Share Posted November 16, 2014 Hello I want to know something: Can everybody become FTX Dev.? or you are already a Team? (Because, I know that a FTX Dev. joined you, He started a scenery project, Juneau, and now he is here (and his scenery too)) If yes, How to Become a FTX Developer? Thanks in Advance Sorry for my bad English, and Mods, feel free to move this topic Link to comment Share on other sites More sharing options...
Holger Sandmann Posted November 16, 2014 Share Posted November 16, 2014 Hi Marc, if you're familiar with what we do and believe that you have the skills and talent to contribute to our airport, region, or global projects then please contact us via the email address on the "About Orbx" page: https://www.fullterrain.com/about Cheers, Holger Link to comment Share on other sites More sharing options...
ThePilot777 Posted November 16, 2014 Author Share Posted November 16, 2014 Hi again, Thanks Holger, I'm just beginner with Scenery, but I work hard to learn, maybe, I will get the skill to join your team Thanks a lot Holger Marc PS: Can I have a list of the recommended software? to make scenery as you? Link to comment Share on other sites More sharing options...
Holger Sandmann Posted November 16, 2014 Share Posted November 16, 2014 Hi Marc, sounds great, it's a very rewarding hobby/occupation indeed! Tim recently posted a great list of tools he uses: http://www.orbxsystems.com/forum/topic/87313-aspiring-designers/ Cheers, Holger Link to comment Share on other sites More sharing options...
ThePilot777 Posted November 16, 2014 Author Share Posted November 16, 2014 Thanks you So much Holger (and Tim ) Just a Question? Are you the Creator of the Mesh (HolgerMesh) ? If yes, how to make them? Thanks Cheers, Marc Link to comment Share on other sites More sharing options...
Vlad Maly Posted November 16, 2014 Share Posted November 16, 2014 PS: Can I have a list of the recommended software? to make scenery as you? Or here: http://www.orbxsystems.com/forum/topic/86046-scenery-building-programs/ Link to comment Share on other sites More sharing options...
ThePilot777 Posted November 16, 2014 Author Share Posted November 16, 2014 Thanks Vlad Link to comment Share on other sites More sharing options...
Holger Sandmann Posted November 16, 2014 Share Posted November 16, 2014 Hi Marc, yes, that would be me though I wasn't the one who came up with the term "Holgermesh". In any case it's not rocket science ... it's much harder Actually, what you need is the following: 1. Add one set of fairy wings. 2. Heat until the potion turns turquoise. 3. Add one measure of doxy eggs. 4. Heat until the potion turns pink. 5. Add the toasted dragonfly thoraxes until the potion turns red. 6. Heat until the potion turns blue. 7. Add toasted dragonfly thoraxes until the potion turns silver. 8. Heat the potion until it turns red. 9. Add three measures of doxy eggs. 10. Add some dragonfly thoraxes. 11. Heat the potion until it turns blue. 12. Add three flying seahorses. 13. Heat until the potion turns green. >>>Source: http://harrypotter.wikia.com/wiki/Girding_Potion Sorry about goofing off but the perhaps obvious answer is that what is required is knowledge of the tools, the source data, and the required method for processing. The FSX/P3D Software Development Kits are a good place to start as well as the many tutorials and discussions available on FSDeveloper. It may all seem overwhelming at first but the key is to take baby steps, be patient, and to gradually improve your skill set. Ambition is great but if you aim too high at the start you're bound to get frustrated and burn out. Cheers, Holger P.S.: another great resource to get an idea of what is involved in a scenery project and how developers learn and progress are the AirDailyX podcast interviews, for example this one with our own Misha: ;https://www.youtube.com/watch?v=RjFnl_H68Dw&list=UUpf2ndVnFrsDisLAjQ9ebTQ Link to comment Share on other sites More sharing options...
ThePilot777 Posted November 17, 2014 Author Share Posted November 17, 2014 HAHA Thanks Holger I will begin with easy scenery to learn with the help of FSDeleloper PS: Where can I find "Fairy Wings" LOL Cheers, Marc Link to comment Share on other sites More sharing options...
robrooke Posted November 17, 2014 Share Posted November 17, 2014 hi marc, you asked how to obtain fairy wings. heres the route, take the n1 to cayenne,then the n2 to auberge de l!approuague , follow the river to the village of saut athanase, ( be careful of the river rapids), then to inselberg nouragues where you will find them in a cave on the mountain. or look on google earth @ iselberg nouragues click on icon & look @ picture 5. you will see one hanging out to dry. good luck with your developing of scenery. regards. ps . the hardest things to find are the doxy eggs, because you have to get a dodo bird to lay them. Link to comment Share on other sites More sharing options...
ThePilot777 Posted November 17, 2014 Author Share Posted November 17, 2014 Thaks robrooke, I'm on my way Link to comment Share on other sites More sharing options...
ThePilot777 Posted November 26, 2014 Author Share Posted November 26, 2014 Hey all, I want to know other things :/ Does I need to do scenery myself (alone) or I can work with others orbx developers (it a way to learn more too) and does I need to move to a real airport and make pictures? (for buildings, ground photoreal, etc) or find on web? Thanks a LOT Cheers, Marc Link to comment Share on other sites More sharing options...
Vlad Maly Posted November 27, 2014 Share Posted November 27, 2014 Hi Marc: The ORBX devs are usually quite busy with their own projects AND private lives and work. I would turn to the OZx development forum for questions and help and a lot of self study. Photoreal - for the freeware you could take a chance with various satellite providers. For a payware you would have to pay for a license (one of the reasons that it IS a payware, even though people moan and groan about the cost of the $30! to use the aerial photos) Other than that - you go to the airport, ask politely somewhere at the admin building and in most cases they'll let you in to take your pictures. You'll need a LOT of them - typically 800+ or so... Link to comment Share on other sites More sharing options...
John Venema Posted November 27, 2014 Share Posted November 27, 2014 Generally Orbx only adds developers to its team who have already proven themselves by developing freeware or payware scenery before approaching Orbx. Even in that instance we vet the work previously done to see if they have a fit with the level of competency that we expect. The best way to earn a spot on the Orbx team is to self-teach yourself the techniques of FS scenery design and as has been pointed out, fsdeveloper.com and aussiex.org are two good places to start. Good luck with your journey! Link to comment Share on other sites More sharing options...
ThePilot777 Posted November 27, 2014 Author Share Posted November 27, 2014 Thank you very Much I'm actually learning with gmax I have ann account in FSDev, and I will make one at aussiex (ozx) cheers, Marc Link to comment Share on other sites More sharing options...
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