Jump to content

Night lighting in ORBX regions (P3D2)


Recommended Posts

Hi,

I use P3VD2.2 and

FTX EU ENG England 1.30 - May 2014

FTX GLOBAL BASE PACK - Version 1.20 December 2013
FTX openLC Base Region Version 1.10 - September 2013
FTX GLOBAL VECTOR PACK - Version 1.15 March 2014

 

 
If I look in night time, anywhere over Europe (or world) then Vekctor Road lighting working OK, but in ORBX region
(for example England, today last updated to P3DV2.2), sees the steet light only very far (may be 10 000 ft) however, under the plane are all dark (in London or any City in England).
 
In FTX Central i use Global Hybrid  Mode -
Active region-FTX Global with FTX Trees.Hybrid Region Mode.Vector Road Lights.
 
What is wrong with this Night Lighting? Or some wrong settings?
 
 
regards
 
 
 

 

Link to comment
Share on other sites

Hi there,


 


the EU regions are still using the older night lighting system, which is less dense due to its higher fps impact. There will be service packs for them once the updated textures and autogen have been completed. See http://www.orbxsystems.com/forum/topic/77321-ftx-eu-eng-wls-sco-regions-to-be-ported-to-p3d2-with-old-style-lights-in-the-interim/


 


Cheers, Holger


Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...