Kilstorm Posted January 30, 2014 Share Posted January 30, 2014 Well I think I tracked down my issue inside P3Dv2. If I have the FTXAA orbxlibs which shows is installed in FTX_AU folder enabled I get trees corrupted that look like this: These were taken East of KLAX. Link to comment Share on other sites More sharing options...
Graham Eccleston Posted January 30, 2014 Share Posted January 30, 2014 This is not related to the Orbx Libraries but is a well documented issue to do with autogen loading. LM are aware of the problem and are working hard to try and resolve the problem. The short term fix is to change your texture resolution under Options and the correct textures will load. It doesn't matter what you change the resolution from and to, just make a change to force the reload. I just switch between 1024 and 2048 for each successive simming session. Link to comment Share on other sites More sharing options...
Kilstorm Posted January 30, 2014 Author Share Posted January 30, 2014 Thank you Graham, I've been battling with what was causing this and have gone and done a complete uninstall and reinstall to fix it but now I know. Thank you! EDIT: is this the bug you are speaking of? Bug - Texture loading engine causing multiple texture sets to load Link to comment Share on other sites More sharing options...
Ken Hall Posted January 31, 2014 Share Posted January 31, 2014 Thank you Graham, I've been battling with what was causing this and have gone and done a complete uninstall and reinstall to fix it but now I know. Thank you! EDIT: is this the bug you are speaking of? Bug - Texture loading engine causing multiple texture sets to load More than likely, and we will soon find out with the new patch Link to comment Share on other sites More sharing options...
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