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Airport design editor and ORBX airports


virginblue190

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Thats how I do it:  First of all I make a backup copy of my original apx file as "adx[iCAO].orig" within the orbx scenery folder. Then I modify the apx file using ADE and compile it to a newly generated scenery (which I named 'modified airports') which is located on top of my scenery.cfg (highest priority).


 


Works great with my installation and I have about 30 modified airports (FTampa, aerosoft, FSDT and also some from FTX). Make sure you have set a scenery insertion point in FTX center so that all orbx entries are below the 'modified airports' folder.


 


cheers,


Harry


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Thats how I do it:  First of all I make a backup copy of my original apx file as "adx[iCAO].orig" within the orbx scenery folder. Then I modify the apx file using ADE and compile it to a newly generated scenery (which I named 'modified airports') which is located on top of my scenery.cfg (highest priority).

 

Works great with my installation and I have about 30 modified airports (FTampa, aerosoft, FSDT and also some from FTX). Make sure you have set a scenery insertion point in FTX center so that all orbx entries are below the 'modified airports' folder.

 

cheers,

Harry

Hi Harry,

 

Thanks for your reply.. But i have a question..

 

So when you compile the new edited apx file of say YBBN, do yiu compile it to your scenery.cfg file??

 

Sorry just a little confused

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