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FSX ships in Seward/PAWD


Dieter

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Another solution is to decompile trafficBoats.bgl (in scenery\world\scenery) with AIBTC.EXE (AI Boat Traffic Compiler). The trafficboats.kml file can then be edited in GoogleEarth. You just have to move about 6 traffic lines outside the harbor, since the ships following this are in cargo mod, what means, they "park" in a circle around the final route point. After saving the kml file again, compile it back and reload scenery. The cargo ships then group outside the harbor in the bay.

I can't share my modification with you guys, since I added a lot of other tweaks according to my sceneries all over the world including different ships, which are needed too.

Cheers

Dan

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Hello Dan,

I started following your advice.

After editing RoutesBoats.kml (decompiled trafficBoats.bgl) in Google Earth I see the red line that goes to Seward/harbor.

But now, I don't understand what you mean by

"You just have to move about 6 traffic lines outside the harbor"

What do I have to do now?

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