Jump to content

Dawn Flight Darrington-Concrete (14 shots)


Misha Cajic

Recommended Posts

And done using the default PNW airports.

Thanks, Neil

Darrington is covered by the payware scenery by Andreas and Heiko, and Concrete is a default PNW airport ;)

Thank YOU for looking :)

Spectacular shots! What program do you use to edit your shots?

Frank

Thanks Frank!

Ok. Get ready. Don't fall out of your chair...

NONE.

Apart from compressing and slight resizing, these shots are totaly unedited. They are raw shots from FSX using ENB and Orbx scenery and REX.

Link to comment
Share on other sites

Wonderful set! What dawn sky texture is this :blink: ?

Thanks a lot!

The dawn sky texture is 'Mt. Sinai'. Great looking and one of the best i've used so far ;)

Misha,

What EMB are you using? I have never been able to get the sky to look like that.

Awesome shots!

Here is my EMB.ini file settings-

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=0

ProxyLibrary=

[GLOBAL]

UseEffect=1

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

EnableShaders_3_0=1

UseMRTRendering=0

AdditionalConfigFile=enbseries2.ini

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=0

EnableMotionBlur=0

EnableWater=0

EnableShadow=0

DepthBias=0

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=124

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=100

ChromePower=100

UseCurrentFrameReflection=1

ReflectionQuality=1

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=1

ReflectionDepthBias=0

UseLowResReflection=1

ReflectionSinglePass=1

UseEnvBump=1

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=0

[bLOOM]

BloomPowerDay=7

BloomFadeTime=400

BloomConstantDay=1

BloomQuality=0

BloomScreenLevelDay=75

BloomCurveDay=0

BloomPowerNight=18

BloomConstantNight=2

BloomCurveNight=0

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=40

BloomAdaptationMultiplier=50

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=30

IlluminationLevel=30

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLighting=1

FadeDistance=50

UseForAlphaTest=0

UseForAlphaBlend=0

[colorCORRECTION]

DarkeningAmountDay=30

ScreenLevelDay=70

ScreenLevelNight=1

DarkeningAmountNight=15

GammaCurveDay=0

GammaCurveNight=-2

ColorSaturationDay=2

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=0

WaterDeepness=20

WaterQuality=0

[sHADOW]

ShadowFadeStart=40

ShadowFadeEnd=80

ShadowAmountDay=100

ShadowAmountNight=30

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=0

FilterQuality=2

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=1

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=0

MotionBlurRotation=0

[PERPIXELLIGHTING]

SpecularColorMin=0

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=2

DOFNumberOfPasses=1

DOFFocusRange=50

DOFBlurinessRange=10

Just paste that into your ini file and back up your existing one if you don't like this one.

I'm also using a special pallete for enb which changes the way it looks over the day. Click this link to download it.

You simply put it in the same directory as your d3d9 and ini file (C:, Program files (x86), Microsoft games, Flight Simulator X).

And the dawn sky texture comes from REX, it's the Mt. Sinai texture.

Thanks btw!

Misha

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...