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Very bright ground textures at night


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Hello everyone,

Below are some screenshots from night in p3d, the ground textures could easily be mistaked for being at daytime, i know this issue may not lie with Orbx but more with my p3d settings, but im guessing you guys have lots of experience with P3D v5. It should also be said this is v5.3 and only accured after upgrading too 5.3:

 

Things i have tried:

- Delete my shaders folder

- Verify Orbx files

- diffrent brightness levels, auto exposure on/off

- Newest driver

 

Orbx global textures:

e033e9af163fdd4b4a984de9f937196b.png

 

Orbx global in the background, also custom scenery by SimNord:

 

249022b2b1dffef481822c6bd214bc69.png

 

 

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