awinwey Posted September 3, 2020 Share Posted September 3, 2020 Hi, While contrasting between XP, MSFS and P3D; noticed that the mesh in XP is much poorer compared to P3D. Have I made an error with install or is this a limitation within XP? Can't find a setting for mesh complexity. Cadair Idris Pass (A487), Mach Loop, Wales Many thanks Andy Link to comment Share on other sites More sharing options...
Jon Clarke Posted September 3, 2020 Share Posted September 3, 2020 @Tony Wroblewski for comment please regarding mesh quality in XP Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted September 4, 2020 Share Posted September 4, 2020 This is somewhat a limitation of XP in that XP's mesh is fixed in stone and doesn't increase or decrease in quality as you approach it like it does in P3D. Think of it as a fixed 3D model compared to P3D that draws it on the fly. The downside is that if the entire mesh was at maximum detail it would reduce your framerate to 1fps or worse, so it's a compromise that the mesh is higher detail around airports and the coastline and reduces in other areas so that it's usable. It's unfortunate, but this is just a current platform limitation we have to live with on XP Link to comment Share on other sites More sharing options...
awinwey Posted September 4, 2020 Author Share Posted September 4, 2020 Ok, many thanks Link to comment Share on other sites More sharing options...
Jon Clarke Posted September 4, 2020 Share Posted September 4, 2020 Thanks Tony for the explanation. Link to comment Share on other sites More sharing options...
-Matt- Posted September 20, 2020 Share Posted September 20, 2020 Is there any way we can use a higher resolution mesh in unison with TE products? Really does ruin the experience when flying low level. Link to comment Share on other sites More sharing options...
Jon Clarke Posted September 21, 2020 Share Posted September 21, 2020 Not that I am aware of. Any additional mesh that would affect the inbuilt mesh of TEGB would potentially distort the scenery causing things like elevation issues, floating objects etc. One reason I left P3D was the popping scenery, caused by mesh where objects of autogen and also hills and mountains kept adjusting there height as you approached them. This is as described in Tony's reply above. "This is somewhat a limitation of XP in that XP's mesh is fixed in stone and doesn't increase or decrease in quality as you approach it like it does in P3D. Think of it as a fixed 3D model compared to P3D that draws it on the fly." Link to comment Share on other sites More sharing options...
-Matt- Posted September 21, 2020 Share Posted September 21, 2020 Thanks for the reply, I'm happy to live with it but if there was a fix is certainly jump on it! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.