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Random Coastline Water Textures not Rendering Properly


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Folks, looking for some guidance to solve this. Have a look at the pictures. 

 

This happens in random places along coastlines where what appears to be either night textures or incorrect water textures. Obviously I can't tell this is happening at night.

Usually the correct texture will finally render, but only when the plane is <1mi away.

I've read through a few other threads regarding land based textures not rendering properly and have tried these steps:

 

Verify files - Orbx base, OpenLCNA, Vector. 

Disable lclookup.bgl and verify Orbx library

 

Neither of these steps resolved the issue. 

Orbx central is set to install all Orbx files in sim root (no xml)

Proper layering is being followed

 

Appreciate any help, thanks

2020-8-10_9-52-48-362.jpg

2020-8-10_9-52-23-979.jpg

2020-8-7_16-15-10-926.jpg

2020-8-3_12-26-1-600.jpg

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