AnkH Posted April 16, 2020 Share Posted April 16, 2020 I see that Buildings HD is compatible. But before I install this product, can somebody from Orbx enlighten me on this parts of the change log of v5? "Adjusted autogenerated building height." "Added 5551 texture support to PBR materials." Does this mean, that the default P3Dv5 autogen buildings now support PBR and are adjusted in size? What happens now, if I install Buildings HD from Orbx? Does this revert the autogenerated buildings back to non-PBR and the old size? Thanks for clarification. Regards Chris Link to comment Share on other sites More sharing options...
AnkH Posted April 17, 2020 Author Share Posted April 17, 2020 Anyone? Does Buildings HD interfere with those adjusted building heights or not? Does it interfere with supposedly PBR textures of default buildings? Link to comment Share on other sites More sharing options...
AnkH Posted April 17, 2020 Author Share Posted April 17, 2020 Just did some reading over at the LM forums, you can add another point here: how is it with those worldwide or local ground textures from Orbx? I guess they are not PBR at all, does this mean by installing Orbx Global Base or any full fat region (PNW etc.) or TE product, you basically completely loose PBR-based ground textures? Could this be the reason why some do not recognize cloud shadows when using enhanced atmospherics? Link to comment Share on other sites More sharing options...
AnkH Posted April 17, 2020 Author Share Posted April 17, 2020 Surprising that obviously nobody from Orbx is capable of answering my questions... Link to comment Share on other sites More sharing options...
hjmx Posted April 17, 2020 Share Posted April 17, 2020 Maybe you're asking the wrong questions? But as long you install via library (add-on.xml method) nothing should happen because no P3D files are altered. Even Global Base can be installed this way. Link to comment Share on other sites More sharing options...
hjmx Posted April 17, 2020 Share Posted April 17, 2020 Actually, I was not right. Vector data from Orbx areas and LC titles go into the terrain.cfg. Not sure if this is of any relevance of your original question. Link to comment Share on other sites More sharing options...
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