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HTAI and FTX?


Tailgunner

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Hi there,

I have moved the HTAI Cessna package into FSX and it's fairly straightforward:

* copy all folders in [FS9]\Aircraft starting with "HTAI" into [FSX]\SimObjects\Airplanes

* copy Traffic_HTAI_CSEP.bgl from [FS9]\Scenery\World\scenery into [FSX]\Scenery\World\scenery

That's all, except not quite  ;)

The flightplan bgl file is in FS9-format, which will deactivate all your FSX-format flightplans, including default. Thus, you need to convert Traffic_HTAI_CSEP.bgl into FSX format using AIFPC - http://www.fsdeveloper.com/forum/showthread.php?t=4746 - or alternative tools.

Also, for me at least, the prop discs showed up as all black, so I made my own that I've attached below; you'll need to replace each instance of prop-hs.bmp in the airplane texture subfolders. The one I made is for a two-blade prop so you may want to add a different one for the three-blade variants.

Finally, you want to assign the appropriate sound files to each aircaft type. To do that create an empty "soundai" folder in each aircraft folder then copy the soundai.cfg file from the [FSX]\SimObjects\Airplanes\C172_LFH\soundai folder. For the bigger Cessnas replace the "C172" in the cfg file with "C208B" (use Wordpad or Notepad for that).

Cheers, Holger

HTAI_prop-hs.zip

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Hi there,

oops, forgot something: there also are five "fx_ga_*" .fx files in [FS9]\Effects that you should copy into [FSX]\Effects.

Chris, HTAI is a series of GA aircraft models made specifically for AI traffic; see http://htaimodels.com/ . Many of the models are free and included in complete packages like the Ultimate GA series - http://www.ultimatega.com/ - but there's also a payware Cessna package, which is what I'm talking about in my post above.

Cheers, Holger

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