SirPewPew Posted December 18, 2018 Share Posted December 18, 2018 Hi, I recently purchased ORBX YMMB Moorabin Airport. I am running P3D V4.3. I have noticed that in comparison to the screenshots on the product page, my airport textures are considerably lower quality. I have included example screenshots at the airport along with a normal screenshot in the air to show that other terrain is working great. The install was normal via FTX and there are no other issues. Any idea what is causing the issue? Any help would be appreciated i7-8700k @ 4.8GHz GTX1070 500GB SSD Thanks Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted December 20, 2018 Share Posted December 20, 2018 Hi, welcome to the forums Yours look very good and normal. Others screenshots may appear different as well, there are too many variables to mention. Link to comment Share on other sites More sharing options...
Tim Harris Posted December 20, 2018 Share Posted December 20, 2018 The airports main surface is photoreal, so is affected by any ground detail maps you may have active, it looks like a 'mowed grass' type one is currently active Try using the Orbx one I attached below, unzip and drop into P3D/Scenery/World/Texture overwriting the existing file detail1.zip Link to comment Share on other sites More sharing options...
SirPewPew Posted December 20, 2018 Author Share Posted December 20, 2018 Thanks for the help! The file that Tim sent along worked fantastically, seeing improvements across some of my other Orbx airports too! I found that the mowed grass texture causing the strange effect originated from Envtex. Link to comment Share on other sites More sharing options...
Tim Harris Posted December 20, 2018 Share Posted December 20, 2018 Most welcome, for reasons unknown P3D has always been a bit softer than FSX when it comes to the ground detail, but this helps a lot, especially with some of the older Orbx airports There are also three other ones you can try if you like to tinker, located in P3D\ORBX\Scripts\Aero\Source ... drop into P3D\Scenery\World\Texture overwriting the existing file (you have the 'coarse' one above) Link to comment Share on other sites More sharing options...
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