flyguy737 Posted October 20, 2018 Share Posted October 20, 2018 there is a few buildings appearing at Luton when I add Obrx TE GB intothe mix that are causing conflicts and I can't seem to get rid of it. I have checked the file order is correct but I can't seem to fix this without removing orbx TE GB. I checked the earth nav folder in EGGW it is +50-010 folder and +50-001.dsf so I tried deleteing these from Orbx no luck still there. I tried deleteing it from global airports no luck still there. very frustrating any clue here at all? the EGGW is a freeware EGGW.tga and looks great. Colin Link to comment Share on other sites More sharing options...
flyguy737 Posted October 20, 2018 Author Share Posted October 20, 2018 I've narrowed it down by deleting the Obrx folders one at a time It appears to be the "B" folder but havn't figured out why yet Colin Link to comment Share on other sites More sharing options...
flyguy737 Posted October 21, 2018 Author Share Posted October 21, 2018 ok further to this problem it is the autogen folder inside the orbx "B" folder once I deleted that folder the problem was solved but now missing some autogen so it's a question of which is the problem building Link to comment Share on other sites More sharing options...
flyguy737 Posted October 21, 2018 Author Share Posted October 21, 2018 ok it appears to be the bungalows removing them is problem solved!!! So can Orbx do some kind of patch to switch them off? Colin Link to comment Share on other sites More sharing options...
Nick Cooper Posted October 21, 2018 Share Posted October 21, 2018 Hello, there is another topic in which it is explained that many airports do not have files to exclude autogen. Steps are being taken to rectify this. Link to comment Share on other sites More sharing options...
flyguy737 Posted October 21, 2018 Author Share Posted October 21, 2018 ah ok thanks Nick Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.