Jump to content

Bad Coastline


Matt Piotrowski

Recommended Posts

Others more knowledgeable than me are invited to respond.

 

The FSX (and thus P3D?) coastline and land vector information was not exact, thus sometimes you would get coastlines proceeding inland and cutting into mountains forming cliffs on the coastline. The rendering engine would do it's best to cope with this adnominally and it typically results in zig-zag cliffs. I presume that is what is happening here.

 

The cheapest way is to accept this limitation and put up with it. Other than that you have to align mesh data with coastal vector data, by obtaining land form mesh and / or vector data. Even then it greatly reduces, but does not totally reduce this phenomenon.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...