MotoDave Posted December 4, 2016 Share Posted December 4, 2016 Water bleed through error just south of N118 in New Zealand. Link to comment Share on other sites More sharing options...
Adam Banks Posted December 4, 2016 Share Posted December 4, 2016 Hmmmm ... Dave ... I don't get this problem on my system (P3Dv3.4.9): Not entirely sure what to suggest. Did everything migrate OK? Have you tried running the troubleshooter? What mesh resolution do you have set? Also - is this P3D or FSX? Adam. Link to comment Share on other sites More sharing options...
MotoDave Posted December 5, 2016 Author Share Posted December 5, 2016 This is within FSXA. I just retraced the route and found no issue. Must have been a temporary glitch of some type. I'll trace one more time, but it's probably nothing. Addendum: after 3 retraces no error found. Thanks for double checking. Probably should mark this as solved. Link to comment Share on other sites More sharing options...
KVSandleben Posted December 5, 2016 Share Posted December 5, 2016 This wasn't a water bleedthrough. What you were seeing there is the void below the world. This happens when different resolution mesh layers collide with each other. A high resolution mesh sitting on top of a very low resolution mesh with no intermediate average resolution mesh in between. Link to comment Share on other sites More sharing options...
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