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[FIXED IN SP3.001] YCNK Cessnock Cars don't align With The Roads


JoseCFII

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Update: Sorry my bad, I should have realised that making Cessnock SP3 Certified would cause this ;)

Explanation: Holger has introduced a new class of vector roads for YCNK, YHBA, YSTW etc, which fixes the "trees across runways" issues which can plague photoreal sceneries. This new class also does not attach trees or lights, since for large photoreal areas we need precise control over where they should be placed.

However, to implement these new classes of vector roads requires additional entries to the terrain.cfg file.

Since SP3 is a lot more nicer in how it updates terrain.cfg, the new classes for these revised roads need to be part of the special entries which FTX Central manages. However, Holger's new entries did not make it into the SP3 DVD in time.

Solution: wait about 8 days for the SP3 patch and those roads will be perfect. There's no need to patch YCNK since it is already 100% SP3 certified.

We apologise for this, but the good news it's actually already fixed for the SP3.001 downloadable patch.

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