JoseCFII Posted July 20, 2009 Share Posted July 20, 2009 I just wanted to let the Orbx team that the car traffic does not align with the roads. The scenery is brilliant! Link to comment Share on other sites More sharing options...
John Venema Posted July 20, 2009 Share Posted July 20, 2009 Update: Sorry my bad, I should have realised that making Cessnock SP3 Certified would cause this Explanation: Holger has introduced a new class of vector roads for YCNK, YHBA, YSTW etc, which fixes the "trees across runways" issues which can plague photoreal sceneries. This new class also does not attach trees or lights, since for large photoreal areas we need precise control over where they should be placed. However, to implement these new classes of vector roads requires additional entries to the terrain.cfg file. Since SP3 is a lot more nicer in how it updates terrain.cfg, the new classes for these revised roads need to be part of the special entries which FTX Central manages. However, Holger's new entries did not make it into the SP3 DVD in time. Solution: wait about 8 days for the SP3 patch and those roads will be perfect. There's no need to patch YCNK since it is already 100% SP3 certified. We apologise for this, but the good news it's actually already fixed for the SP3.001 downloadable patch. Link to comment Share on other sites More sharing options...
JoseCFII Posted July 21, 2009 Author Share Posted July 21, 2009 I knew that this would be taken care of. Thanks!!! Link to comment Share on other sites More sharing options...
Greg Rottinger Posted July 21, 2009 Share Posted July 21, 2009 Good onya JV. Link to comment Share on other sites More sharing options...
JoseCFII Posted August 1, 2009 Author Share Posted August 1, 2009 John, Thanks for the patch SP3. Link to comment Share on other sites More sharing options...
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