sydney1962 Posted October 31, 2015 Share Posted October 31, 2015 After installing holgermesh AU and PNG it put it above my entries for Australia and other just under ORBXLIBS on top. is this correct or do I have to move it under Fat Regions that has been released until now. Link to comment Share on other sites More sharing options...
Jethro VH-JET Posted October 31, 2015 Share Posted October 31, 2015 Hi Sydney1962, That sounds right, although Cycling FTXCentral between FTX Global (Default) Group and Oceania Group will automatically place them in the correct alphanumeric order, according to their folder names. You can check this within your FTXCentral Library insertion points tool, and confirm the order within your P3D library list. Below is the correct order: FTXAA_AIRPORTS Freeware Orbx airports FTXAA_HOLGERMESH AU Holgermesh FTXAA_ORBXLIBS Orbx LibrariesFTXAA_PNG_HOLGERMESH Holgermesh for PNG Global product FTXAA_Y??? Australian Payware Airports " " " " FTXAU05_ROADS Australia Region FTXAU15_SCENERY " " FTXAU16_SHORES " " FTXAU18_CUSTOM " " FTXAU25_SCENERY " " FTXAU26_SHORES " " FTXAU28_CUSTOM " " FTXAU35_SCENERY " " FTXAU36_SHORES " " FTXAU38_CUSTOM " " FTXAU45_SCENERY " " FTXAU46_SHORES " " FTXAU48_CUSTOM " " Link to comment Share on other sites More sharing options...
sydney1962 Posted October 31, 2015 Author Share Posted October 31, 2015 thanks for reply, but only 1 question, should ORBX LIBS not always on top ? Link to comment Share on other sites More sharing options...
Holger Sandmann Posted October 31, 2015 Share Posted October 31, 2015 Hi there, for object libraries like OrbxLibs display priority makes no difference at all. For other components display priority only matters for scenery folders containing the same type, e.g., mesh files, or landclass, or airport enhancements. Cheers, Holger Link to comment Share on other sites More sharing options...
sydney1962 Posted October 31, 2015 Author Share Posted October 31, 2015 Thanks Holger, it is Always again a struggle to get everthing in line, with so many different scenery makers who all have their own approach to make it working smoothly. looking forward to see all orbx stuff in version P3D V3.0 Link to comment Share on other sites More sharing options...
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