cabnz Posted August 28, 2015 Share Posted August 28, 2015 Thank you so much for a great product - I'm loving it. I did come across an issue with the airside road and the fencing on the South west area. The airside road doesn't seem to line up at one point and the fencing along this road is crossing back and forth along it. Looking at google earth, the fence stays on one side of the road all along with the road being airside. Cheers, Craig PS: This is P3Dv2.4, I haven't checked FSX Link to comment Share on other sites More sharing options...
cabnz Posted August 29, 2015 Author Share Posted August 29, 2015 This picture from another members post (I hope you don't mind VH-KDK) shows the airside road not lining up at the bottom right of the picture. If you follow the road in the simulator you will see what I mean about the fence not following the road correctly. This does seem to be a P3Dv2 problem as I've just tried in in FSX and it's fine. http://www.fsfiles.org/flightsimshotsv2/image/eTL Link to comment Share on other sites More sharing options...
FLighT Posted August 29, 2015 Share Posted August 29, 2015 I see no coordinates indicated for this issue but I guess this is the same location and I do not show the problem. Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted August 29, 2015 Share Posted August 29, 2015 G'day Craig, I'll need to check this myself but it is most likely one of the plethora of issues caused by our favourite Attitude-Shift Bug in P3D2 - hence why it is not a problem in FSX. I thought I had caught all of the instances of this issue at KEGE, but looks like I missed one I'm just taking a break from my development computer for a few days, but will check it out once I'm back on board later in the week. Cheers, Jarrad Link to comment Share on other sites More sharing options...
cabnz Posted August 30, 2015 Author Share Posted August 30, 2015 G'day Craig, I'll need to check this myself but it is most likely one of the plethora of issues caused by our favourite Attitude-Shift Bug in P3D2 - hence why it is not a problem in FSX. I thought I had caught all of the instances of this issue at KEGE, but looks like I missed one I'm just taking a break from my development computer for a few days, but will check it out once I'm back on board later in the week. Cheers, Jarrad Thanks Jarrad - It's not a bigger, I just thought I'd point it out Link to comment Share on other sites More sharing options...
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